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November 17th, 2000, 01:49 AM
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Sergeant
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Join Date: Oct 2000
Location: Winnetka, CA, USA
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Re: Planetary bombardment(genocide)
I almost never bomb enemy planets. They are too useful as slaves to my empire  . Especially ones that breathe a different atmosphere than I do.
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November 17th, 2000, 08:23 AM
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Sergeant
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Join Date: Nov 2000
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Re: Planetary bombardment(genocide)
Well, it is fairly easily to purge a planet as long as it isnt shielded. I kind of like the effect that MOO2 had with the reduction of most weapon's power when targeting a planet.
However, I believe it is a fairly simple tweak to make. In the 'Setting.txt' file I think there is a 'Damage to kill 1 Pop' or somesuch. I think it is set to 10. Maybe try setting a bit higher...20? 30? 50? I think that might make planets far more resiliant to standard weapons.
Talenn
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November 17th, 2000, 10:56 AM
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Private
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Join Date: Nov 2000
Location: Romeoville, IL
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Re: Planetary bombardment(genocide)
Changing that stat would make it harder to kill pop with both standard and specialized wheapons. You'd have to up damage done by the planet-only wheapons as well to compansate.
So. Damage to kill 1 pop = 500 Damage done by Planetary Naplam I = 10000. That would keep the ratio of specialized wheapons the same (1 bomb kills 20 pop), while making normal wheapons quite useless. Then, you have to convince the AI, somehow, not to keep sending normally-armed ships against your planets....
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KMJ
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[i]KMJ</I]
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November 17th, 2000, 11:04 AM
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Private
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Join Date: Feb 2000
Location: Ireland
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Re: Planetary bombardment(genocide)
Yes you can increase a population's resilience to weapons, but one only wonders if the AI can alter its strategy and tactics to accommodate this - it might continue to stupidly bomb planets to almost no effect, which is the result I've gotten after trying it.
This is a major flaw in the game. You can invade AI colonies but they must take the slower route of bLast\colonize. It's not much fun to play like this, either.
It was the same in SE3. I had been hoping this gameply issue had been fixed in SE4. Aaron, if you're reading this, can you plan and implement some ways to address this weakness?
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November 17th, 2000, 03:14 PM
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Second Lieutenant
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Join Date: Oct 2000
Location: Linköping, Östergötland, Sweden
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Re: Planetary bombardment(genocide)
Killermanjaro,
If you tweak it like that taking out weapon platforms will suddenly become a walk in the park. A few of those overpowered planetary napalm bombers and weapon platforms are just a memory.
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You don't go through the hardships of an ocean voyage to make friends...
You can make friends at home!
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November 17th, 2000, 04:32 PM
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Second Lieutenant
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Join Date: Aug 2000
Location: New York, New York USA
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Re: Planetary bombardment(genocide)
Kev,
Why is this a flaw?
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Seawolf on the prowl
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Seawolf on the prowl
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November 17th, 2000, 05:10 PM
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Corporal
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Join Date: Sep 2000
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Re: Planetary bombardment(genocide)
I agree that a population should be harder to destroy from space with beams/direct fire weapons. One can wipe out a 1000 mil planet with platforms with 3-4 LC's (armed w beams)in one combat. Maybe the game could be set to wipe out all but the Last 1 million pop with beams, bombs or tropps would be needed to defeat the Last scattering of people. I'm not sure how hard that would be to program though.
I also agree that it is a waste to clear a planet with pop that breathes another atmosphere. What should be used is weapons to destroy facilities only (selectively would be best)  and clear a few of the people if need to make troop take over more likely.
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