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Old November 20th, 2000, 12:56 AM

Grifman Grifman is offline
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Default Re: Suggestions for Malafador

Thanks for the reply:

1) Re: colonization - can I even do this when the planet to be colonized is in another system? Will the command take as I click to get to the other system and click on a planet there? And with regards to the "c" key, I've always been a mouser - never cared to memorize key shortcuts - though in this case I'll make an exception

2) I was just using that as an example. You could just as well use total attack factors on some scale. But the commonsense presumption is that no one, even a dumb AI has DNs with one mesonbLaster and a cruiser with 10. Sorry, but examples at the extremes don't invalidate the suggestion if they are unlikely to happen

Grifman
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Old November 20th, 2000, 01:10 AM
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Instar Instar is offline
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Default Re: Suggestions for Malafador

The colonize button will automatically load pop for you. Its the green field with the dome on it type icon.
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When a cat is dropped, it always lands on its feet, and when toast is dropped, it always lands with the buttered side facing down. I propose to strap buttered toast to the back of a cat. The two will hover, spinning inches above the ground. With a giant buttered cat array, a high-speed monorail could easily link New York with Chicago.
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Old November 20th, 2000, 05:54 AM

Talenn Talenn is offline
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Default Re: Suggestions for Malafador

Regarding Fighters:

I believe there is still a bug concerning non-shielded fighters. Apparently they all take the same damage from the weapon rather than the damage just fragging one fighter and the excess disapperaring. I think this is on the list for the first patch. I hope so, otherwise fighters are still pretty useless.

Talenn
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