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November 24th, 2000, 07:18 PM
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Sergeant
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Join Date: Nov 2000
Posts: 273
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Re: This Was Much Too Easy!
Tomgs:
Yes, definately AI agressiveness could use a boost IMO too. Too often I am allowed to build up unmolested and then simply translate my huge econ and tech advantage into an unstoppable fleet.
And, like you mentioned, even when at war, I always dictate the pace. I rarely have to go back and defend my backfield from AI attacks.
Taqwus:
That would probably require some SERIOUS AI tweaking. The little bits I've messed with the AI have shown that it has a pretty strict order for how to build colonies and if it doesnt have enough planets to use, some important things might never get built. I'm sure you could go through and develop a custom AI for your settings (one that researches colony techs and whatnot earlier) but it would be useless in a 'regular' game. I think the AI is optimized for a few game conditions and cant be reasonably asked to perform well in the less standard ones.
It would be an interesting exercise to develop an AI for your settings, though. But even at that, dont expect it to keep up with an experienced player unless you give it a pretty healthy 'Computer Player Bonus' on a map like that.
Talenn
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November 25th, 2000, 09:54 AM
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Private
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Join Date: Nov 2000
Location: ABQ NM USA
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Re: This Was Much Too Easy!
I've only been playing the Demo so far (tho I have ordered the full game!), but it does seem like the AI is much too passive. My initial example may be the extreme, but I have yet to see the AI pull a "Pearl Harbor" --- or, for that matter, even try to strong-arm me when it would be to it's advantage to keep me in check. Even the so-called "war-like" races aren't very blood thirsty.
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November 25th, 2000, 05:09 PM
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Second Lieutenant
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Join Date: Jun 2000
Location: Columbus, Ohio, USA
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Re: This Was Much Too Easy!
In one of the beta players multi player games, we had one AI race pound two of the human players to dust. At the same time. The only thing that saved us was the game ending. The AI can be brutal, particularily in the higher settings. MM is still tweaking it, so I'm sure you will get your wish. Of course, you may wish you didn't.....
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November 28th, 2000, 02:29 AM
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Sergeant
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Join Date: Aug 2000
Location: Garden-Variety State
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Re: This Was Much Too Easy!
Comar could you describe the game settings?
I'm using Many AI (Empires& Neutral), high AI setting and small AI bonus.
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November 28th, 2000, 06:02 AM
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Second Lieutenant
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Join Date: Jun 2000
Location: Columbus, Ohio, USA
Posts: 551
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Re: This Was Much Too Easy!
You would have to ask Peter, he was the host. I do remember that we were using the hardest settings for the AI and giving them the biggest bonus for research and production. Peter and I shared a couple of systems with one AI empire and it mauled us both. The only thing that saved us was the ( merciful ) end of the game.
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