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  #1  
Old November 28th, 2000, 07:56 AM
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Jubala Jubala is offline
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Default Re: Question on refusing Treaties.

I'm playing a game now in small quadrant with max AI's and neutrals on max difficulty and bonus and It's a walkover for me. 3 starting planets per player. Then again, the first thing I built was 2 bases with space yards per planet and proceeded to kick the *** of the first AI I met. Took some time and they actually killed quite a few ships for me and I had to glass 2 of their homeworlds before they surrendered, but now it feels like a walkover with me firmly in first place allied to almost every other AI. Sailed into a Neutrals system with a scouting fleet of 7 destroyers and one light cruisers, kicked it's fleets *** and demanded their surrender. They did. First time I met them. Getting ready to repeat the process to another neutral. Think I'll try this setup again but without neutrals.

[This message has been edited by Jubala (edited 28 November 2000).]
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Old November 28th, 2000, 07:45 PM
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Taqwus Taqwus is offline
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Default Re: Question on refusing Treaties.

On balancing starts -- wouldn't it be possible to edit the SystemTypes.txt file (IIRC) so that every system that has planets, has an identical or nearly-so setup? It'd be a bit more... dull, but if you really want to make the map more egalitarian, that plus ensuring a decent map geometry (there's a Grid option IIRC). Could be termed a Tournament map, basically.

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Old November 29th, 2000, 06:46 AM

Psitticine Psitticine is offline
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Default Re: Question on refusing Treaties.

Jubala, if you want to boost the challenge, try starting with only 1 planet per side. The AI seems to handle starts like that a bit better, from what I've seen.
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