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April 10th, 2001, 08:26 PM
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Brigadier General
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Re: Intergalactic Civil War !!??
sorry been busy haven't been on line for awhile.
Chewy, ref your question. take the 20 planets, if you use empire wide rebellion, whatever you use for a trigger goes off, then computer computes the percentage you set, in this case you stated 25%. therefore 5 planets would rebel. Howver, if you also use system rebellion, and say you had l system of 6 planets that rebelled, the computer would subtract the 6 from the 5, in this case 6 greater then 5, so no other planets would rebel and the 6 would be the only ones in rebellion.
I think I would stay away from multiple break away rebel empires. I think this could be a programers headache. I would just go with 1 new empire being formed per rebellion. You already have puppet intel in game and this would also create new empires. Remember the more complicated and involved, the harder to hard code or make changes. How about list of triggers, their effects, and how to try and decrease the liklihood of rebellion for either planets, systems or empire? Once this is solved then the rest should fall into place. You need both triggers and ways to de-trigger in order to have balance.
just some ideas, Mac
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just some ideas Mac
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April 10th, 2001, 08:35 PM
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Brigadier General
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Re: Intergalactic Civil War !!??
Marco, In regards to the attitude per planet, If you have an empire wide rebellion, then the attitude of all planets in empire would react, (ie go down) until there is some type of positive reaction. I just used 3 as an example number, this could be any number, percent or random factor. The longer the rebellion festers without a positive, either by winning a battle, destroying a planet, or whatever, the attitude of those left in the empire would continue to go down. I was just trying to come with a way that this would happen which would force the player to take some immediate action. This could entail building more or better type pacification centers or whatever to bring the attitude back up. I'm open for suggestions. tks for feed back
just some ideas Mac
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just some ideas Mac
BEWARE; crochety old geezers play SE4, in between bathroom runs
Phong's Head Parking
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April 10th, 2001, 10:41 PM
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Corporal
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Re: Intergalactic Civil War !!??
Sorry if this is in the wrong thread but,I read somewhere in this thread about interstellar travel? (too tired to retrace to find the right link), instead of researching engines why not research a facility to be used on 1 planet in 1 system and only in a system you have total control of, to allow interstellar travel anywhere from within your system to the next, that way you not only have to make sure your planet is well protected (because the enemy could destroy it thereby rendering your travel useless until you have repelled the enemy and built another) but also only allows one system jumps at a time and you have to gain overall control of that system before you can repeat to the next.
tic
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April 11th, 2001, 01:46 AM
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Second Lieutenant
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Re: Intergalactic Civil War !!??
tictoc you were reading the warp tech debate. The idea was to be able to create spacial distortions and warp anywhere in the galaxy. This would go hand in hand with the wormhole facility that would prevent players from opening a wormhole in a system. With the warp tech you could still get in a attack them. This way there could be no players who isolate themselves.
Mac I will try to upgrade the overview the way you said. It probably would be easier to understand that way, and probably not be as long.
jc I also have some reservations about the MEE trigger, but I think it could be worked out so that it is fair for all the socities if it would be used.
Marco this is not a random event. But it is greatly influenced by the happiness of the planet. And I agree that one planet is not enough to check the adjacent systems. Perhaps 25% should revolt to check next system. In the PPP intel that would happen if planets were targeted together and wouldn't necessarily cause a empire wide civil war. That is just an idea to give the rebelling planets a fighting chance. As for regional capitals that would be just like the loss of your homeworld except on the system level. So if the AI could handle the empire wide level it could handle the regional level as well. Why couldn't captured planets of another race rebel together no matter how spread out they are. They would still keep in touch with eachother and want their freedom back wouldn't they? Good idea about the rioting planets being close together! And yes the MEE trigger is not liked by all.
And a note to everybody non of these ideas are set in stone  That is why this thread was started in the first place, so we could all debate them 
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April 11th, 2001, 02:19 AM
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Second Lieutenant
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Re: Intergalactic Civil War !!??
In the vote thread many people who don't like the idea think that if you go through a civil war, then you are done. Why? Why would you be done? Granted a percentage of your empire broke away, but you could still get them back. Anyway, you could easily defend against the triggers by keeping your people happy and defending your caps well.
What are your thoughts? Especially you guys who don't like the idea 
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April 11th, 2001, 04:37 AM
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Corporal
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Re: Intergalactic Civil War !!??
I like the idea of Civil War! I think it should be more than 4 planets though... happiness can be hard to maintain, especially if you meet the Darloks  or some other high intel race.
I currently am playing a game where I am 5th out of 12 and winning more through intel (food contamination and anarchy Groups) than with my fleets.
The capital being destroyed trigger is excellent. How would a world be designated the system capital?
Anyhoo, this sounds like a great idea especially if there is a trigger in the set-up that allows it to be toggled on/off.
Jason2
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Jason2
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April 11th, 2001, 04:48 AM
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Re: Intergalactic Civil War !!??
Jason2 the capital would be the planet that has the regional capital facility on it. That way you could change your regional capital if you want to. Likewise for the galactic capital which would start out on your Homeworld.
And I wouldn't say any more than 6 or 7 planets in a given area. Remember that they do have to have some proximity to eachother. Example, planets1,2,3,and 4 are all rioting.
1 is in an adjacent system to 2 and 3 is in an adjacentt to 2 but not to 1 and 4 is adjacent to 3 but not to 1 or 2. This would be the MOST spread out they could get. The revolting planet would have to be in contact with the rest at least through the other revolting planets. That is why, for now, the trigger is at 4.
BTY Jason2, if you like the idea why don't you head on over to the vote thread and let your opinion be heard
Thanks for your thoughts.
[This message has been edited by chewy027 (edited 11 April 2001).]
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