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  #1  
Old November 30th, 2000, 02:41 AM

Regul Regul is offline
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Default Re: Seeking players for international PBEM game

Hi,

Ferendra:
you have Dime's Email-adress so why don't you ask directly or take some time and read your Online manual? :-)

Same as every Pbem pc game works...you send your race file, get the game file, send your orders, get your game file aso. ... does this help? *eg*

In general, just send your 2000P limited race file (*.emp) attached to Dime's adress and await the return with the how to's.

Game Settings:
To edit the settings.txt file 'might' get a problem with a bug in the process as no one has tested a multiplayer with it till the end, did you? So my vote therefore is against for this first game.

The Spiral Arm Galaxy has also my favor, but i would even not be dissappointed with Midlife. Cluster i do not like...(tiny little boxes in a row...brrrr...and bad bad warriors waiting on the other side of the gate)

My only real exception would be the 'score display' as i certainly like to compare my score with my allies, not my enemys of course. :-)

All other is fine to me, 1 huge planet instead of 3 normal as jump start seems quite fair...only 'Maximum Event Severity: Catastrophic' is stressing my brain -> who will be the one who's home system will encounter a supernova...he he he...good luck to you all!

My race style is allready sent out to Dime and i look forward to get the game file till friday/saturday if all send in their racefile.

R*


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  #2  
Old November 30th, 2000, 11:58 PM

Ferendra Ferendra is offline
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Default Re: Seeking players for international PBEM game

Ja, Ja Mr. Regul,

I know I should have read the manual, actually I enjoy reading manuals (boardgame or PC-game), but I have been busy the Last few days.
I will send my race to Dime

Thanks

Ferendra
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  #3  
Old December 1st, 2000, 12:17 AM

thecyclemania thecyclemania is offline
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Default Re: Seeking players for international PBEM game

What dime email adress ?

I don't have it, so I can't send him my race file ???

- thecyclemania
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  #4  
Old December 1st, 2000, 08:32 AM

Dime Greenback Dime Greenback is offline
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Default Re: Seeking players for international PBEM game

quote:
Originally posted by thecyclemania:
What dime email adress ?

I don't have it, so I can't send him my race file ???

- thecyclemania



Hi, we had already contact by email about this game. Also you can find the address a few Posts back in this thread.

Christian
aka Dime Greenback
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  #5  
Old December 1st, 2000, 06:27 PM

Ferendra Ferendra is offline
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Default Re: Seeking players for international PBEM game

So when do we get started ?

Fer
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  #6  
Old December 1st, 2000, 06:58 PM

thecyclemania thecyclemania is offline
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Default Re: Seeking players for international PBEM game

Oups...sorry

I check my emails and I did received confirmation from you

I'll send my race file first thing monday morning, sorry to all players if I'm causing a delay to start the game

- thecyclemania

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  #7  
Old December 1st, 2000, 07:57 PM

Dime Greenback Dime Greenback is offline
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Default Re: Seeking players for international PBEM game

Hi all,

looks like it is time to set a deadline for starting the game, preferably as soon as possible.

How do you feel about this weekend? Thecyclemania may be able to send me his race file on Sunday (Monday latest), so I would like to start as soon as it is in.

All players are encouraged to send in their *.emp file as soon as possible. So far I have received the files from Greg, Regul, Galina, Ferendra, Garvoid (Jim) and spacebas (David).

Looks like we will be about a dozen players, so I think we should go without computer empires.

Regarding the game settings Greg made some good points I wish to add here:

-Number of Systems = [10 * # of Players]
While I think it is a good idea which would give us a bit of breathing space before the fur begins to fly, I feel a bit concerned about possible stability problems if fiddling at the wrong point (Regul voiced this and I think he has a point there). I will take a look at the number of players and the number of systems in that file, but I think we can live with it if there are only 8 systems per player or so, too.

-Quad Type: Spiral Arm (Most diversity of planet types)
Fine with me, so far the most voices preferred this one (actually I see only two Posts, Regul's and Greg's, and both agree there).

- No Computer Players (regardless of how many players are in, no neutrals or enemy AI empires)
As I wrote above I think adding them would be a bit too much anyway. We have enough players in the game as it is.

-Victory Conditions:
-Peace: 2.5 years (25 turns)
-Victory conditions only apply after: 2.5 years (25 turns)

This is the only suggestion for Victory Conditions that I received, so if there are no objections they will stand.

-Game Version: 1.11 with NO edited technology, just play as it stands.

Actually I took it for granted that we play without edited stuff, but to make it clear:
Only the 'official' components and stuff.

Since the AI will take over in case of missed turn submissions I think we should allow custom AI scripts (those nifty text files) for the player empires (of course only for everyone's own empire). These fall under race generation as I see it.

Hmmm, there is still the question about visibility of scores during the game (only own, own and allied, all). Any voices about this? So far there is Regul's opinion (own and allied) and mine (only own score). Any more votes?

Well, my hand feels a bit cramped now, so I better stop abusing my keyboard...

Cheers,

Dime


[This message has been edited by Dime Greenback (edited 01 December 2000).]
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