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December 1st, 2000, 06:58 PM
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Private
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Join Date: Nov 2000
Location: astoria, new york, us
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Re: Seeking players for international PBEM game
Oups...sorry
I check my emails and I did received confirmation from you
I'll send my race file first thing monday morning, sorry to all players if I'm causing a delay to start the game
- thecyclemania
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December 1st, 2000, 07:57 PM
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Private
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Join Date: Nov 2000
Location: Wuerzburg, Germany
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Re: Seeking players for international PBEM game
Hi all,
looks like it is time to set a deadline for starting the game, preferably as soon as possible.
How do you feel about this weekend? Thecyclemania may be able to send me his race file on Sunday (Monday latest), so I would like to start as soon as it is in.
All players are encouraged to send in their *.emp file as soon as possible. So far I have received the files from Greg, Regul, Galina, Ferendra, Garvoid (Jim) and spacebas (David).
Looks like we will be about a dozen players, so I think we should go without computer empires.
Regarding the game settings Greg made some good points I wish to add here:
-Number of Systems = [10 * # of Players]
While I think it is a good idea which would give us a bit of breathing space before the fur begins to fly, I feel a bit concerned about possible stability problems if fiddling at the wrong point (Regul voiced this and I think he has a point there). I will take a look at the number of players and the number of systems in that file, but I think we can live with it if there are only 8 systems per player or so, too.
-Quad Type: Spiral Arm (Most diversity of planet types)
Fine with me, so far the most voices preferred this one (actually I see only two Posts, Regul's and Greg's, and both agree there).
- No Computer Players (regardless of how many players are in, no neutrals or enemy AI empires)
As I wrote above I think adding them would be a bit too much anyway. We have enough players in the game as it is.
-Victory Conditions:
-Peace: 2.5 years (25 turns)
-Victory conditions only apply after: 2.5 years (25 turns)
This is the only suggestion for Victory Conditions that I received, so if there are no objections they will stand.
-Game Version: 1.11 with NO edited technology, just play as it stands.
Actually I took it for granted that we play without edited stuff, but to make it clear:
Only the 'official' components and stuff.
Since the AI will take over in case of missed turn submissions I think we should allow custom AI scripts (those nifty text files) for the player empires (of course only for everyone's own empire). These fall under race generation as I see it.
Hmmm, there is still the question about visibility of scores during the game (only own, own and allied, all). Any voices about this? So far there is Regul's opinion (own and allied) and mine (only own score). Any more votes?
Well, my hand feels a bit cramped now, so I better stop abusing my keyboard...
Cheers,
Dime
[This message has been edited by Dime Greenback (edited 01 December 2000).]
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December 1st, 2000, 11:10 PM
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Re: Seeking players for international PBEM game
Ferendra:
Alles roger, kannst gerne auch in Deutsch schreiben...kann ich besser als Englisch...
Game:
I vote to start Saturday, latest Sunday. So please send in your racefiles (*.emp) asap to get you included. So far i count 7 players what should be quite ok for a multiplayer.
R*
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December 2nd, 2000, 07:20 AM
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Private
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Join Date: Nov 2000
Location: MD,USA
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Re: Seeking players for international PBEM game
Dime wrote:
> -Victory Conditions:
> -Peace: 2.5 years (25 turns)
> -Victory conditions only apply after: 2.5 > years (25 turns)
So does this mean that the game could end on turn 26 if there are no battles? Or does it start counting peaceful turns at turn 26, meaning turn 50 is the first turn victory conditions could apply? If we are very evenly spread out and we all prefer to hold off on conflict till our navies are strong, we could conceivably go 26 turns w/o a battle. Unlikely sure, but i'd hate to waste 26 days only to have the game end before it starts. Perhaps we should lengthen the time that peace must exist.
spacebas
[This message has been edited by spacebas (edited 02 December 2000).]
[This message has been edited by spacebas (edited 02 December 2000).]
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December 2nd, 2000, 01:55 PM
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Corporal
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Join Date: Oct 2000
Location: Columbus, OH, USA
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Re: Seeking players for international PBEM game
it would mean (b) it won't start counting turns/years related to victory until turn 26. the game cannot end before turn 50, and if we get to that point (let alone turn 25) "war free," i'll be shocked...
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December 3rd, 2000, 05:45 PM
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Join Date: Nov 2000
Location: Wuerzburg, Germany
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Re: Seeking players for international PBEM game
Hi people,
just want to let you know the game is about to start now.
I will send out the game file (and two race styles) in about an hour from now.
Cheers,
Dime
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