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November 29th, 2000, 06:34 AM
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Major General
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Join Date: Sep 2000
Location: Georgia, USA
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Re: cure plague
Spreading and quaretine would be good additions!
I think though, considering the huge happiness hit a plagued planet takes and that a small world can be totally depopulated in just a few turns, that even a level 1 plague is more than just a nuisence!
I had a huge world that was able to survive the population loses until the hospital ship arrived, but they began rioting and it took quite a bit before order was restored. In the meantime, one of my major mineral mining planets was offline. Painful! Only my reserves saved me from having to mothball or scrap more of my fleet than could have been spared from the front lines.
[This message has been edited by Psitticine (edited 29 November 2000).]
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November 30th, 2000, 01:29 AM
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Second Lieutenant
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Join Date: Oct 2000
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Re: cure plague
Well, yes, I agree. In the wrong circumstances a level 1 plague can be more than a nuisance. Like when the time one of my planets that had been building a lot of mines (hehe) got the plague one year before the minelayer came to pick them up. But since it had the plague the minelayer couldn't pick them up because the planet was quarantined. What's worse, the Last inhabitant perished from the plague one year before the med ship arrived to cure it so I had to recolonize it. When the second colony was established I discovered to my horror that all facilities built and all cargo in store was gone. poof! vanished! And this was in a contested system in a PBEM game. So yes, plagues can be a pain.
It kinda sucks that stuff on the planet dissapears when the population dies from plague imo.
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December 1st, 2000, 07:07 AM
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Major General
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Join Date: Sep 2000
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Re: cure plague
Oops, I misread your previous post! I thought you were saying plagues are a nuisance at worst, not at best. Sorry 'bout that!
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December 1st, 2000, 05:56 PM
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Major General
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Join Date: Aug 2000
Location: Mountain View, CA
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Re: cure plague
So does anybody know how nasty the different plague levels are?
Level 1 seems to cause losses on the order of 11 million/turn most times I've seen it.
I dropped a Plague V Bomb on a colony of 100 million, and it wiped them all out in one
turn...
Incidentally, contrary to the description, the Organic medical facilities apparently do not prevent plagues (at least, the random-event variety); they'll cure them, _after_ one turn's worth of losses.
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-- The thing that goes bump in the night
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