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  #1  
Old November 30th, 2000, 01:29 AM
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Jubala Jubala is offline
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Default Re: cure plague

Well, yes, I agree. In the wrong circumstances a level 1 plague can be more than a nuisance. Like when the time one of my planets that had been building a lot of mines (hehe) got the plague one year before the minelayer came to pick them up. But since it had the plague the minelayer couldn't pick them up because the planet was quarantined. What's worse, the Last inhabitant perished from the plague one year before the med ship arrived to cure it so I had to recolonize it. When the second colony was established I discovered to my horror that all facilities built and all cargo in store was gone. poof! vanished! And this was in a contested system in a PBEM game. So yes, plagues can be a pain.

It kinda sucks that stuff on the planet dissapears when the population dies from plague imo.
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Old December 1st, 2000, 07:07 AM

Psitticine Psitticine is offline
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Default Re: cure plague

Oops, I misread your previous post! I thought you were saying plagues are a nuisance at worst, not at best. Sorry 'bout that!
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Old December 1st, 2000, 05:56 PM
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Default Re: cure plague

So does anybody know how nasty the different plague levels are?

Level 1 seems to cause losses on the order of 11 million/turn most times I've seen it.

I dropped a Plague V Bomb on a colony of 100 million, and it wiped them all out in one
turn...

Incidentally, contrary to the description, the Organic medical facilities apparently do not prevent plagues (at least, the random-event variety); they'll cure them, _after_ one turn's worth of losses.

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