.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old April 11th, 2001, 07:37 PM

chewy027 chewy027 is offline
Second Lieutenant
 
Join Date: Mar 2001
Posts: 539
Thanks: 0
Thanked 0 Times in 0 Posts
chewy027 is on a distinguished road
Default Re: Intergalactic Civil War !!??

Wow over 100 Posts

Well I have lots to catch up on.

Raynor I to would like you to elaborate more on the coding difficulties. I emailed MM about the basic idea, and Aaron returned the email the next day asking for more details so they could consider adding it to an expansion pack. I haven't sent the details yet becasue we are still ironing them out.

Taera there is an overview that should be near the top off the thread.

capt_spoogy why not a full blown empire?

Now to clear up some issues. How about if captured planets have a fixed amount of turns to "get settled" and don't effect the trigger number. The same with planets that have been hit by intel. Have a recovery period where you could settle the pops down. After that period then those planets would be counted toward the trigger.

Dogscoff I like your idea with a few modifications. Yes capitals should be facilities, but I don't think they should be able to be srapeed. It starts on your Homeworld and stays there until it's destroyed. If they would be allowed to be scrapped then that would carry a large penelty in production and happiness. I also agree that regional caps should only be allowed on large populated planets according to the size of the empire.

If MM would implement this and other ideas I'm sure it would go through an arduous beta testing period before it's released.

Yes I aslo agree it would add importance to systems and planets. This would add more feel to the game as well as realism and personality.



Reply With Quote
  #2  
Old April 12th, 2001, 11:31 AM

jc173 jc173 is offline
Sergeant
 
Join Date: Mar 2001
Posts: 249
Thanks: 0
Thanked 0 Times in 0 Posts
jc173 is on a distinguished road
Default Re: Intergalactic Civil War !!??

Not sure if anyone has discussed this yet since I may have missed a few Posts in this topic. But recently some people suggested tying ships to the world of their construction, so that if a planet rebels ships that are crewed with population from the planet would join the rebellion. I have a suggestion on that topic and a question.

Suggestion:
Perhaps crews should have a loyalty rating?
I'm not sure how in depth people would want this to be, but I think it could sort of be like happiness for ships, maybe. Highly trained crews might be more loyal, not sure if this would necessarily be the case. Also particpating/witnessing losing battles and stalemates should drop the loyalty rating. A highly loyal crew would not join a rebellion, and of course a not so loyal crew would. In the middle ground you could have the possibility of mutiny and shipboard combat as the crew factions battle it out for control of the ship. I don't know if people would like this because it may be too detailed to implement in SEIV, maybe this should be something that ought to be considered in SE V instead.

My question is what should we do with ships with Master Computers. Since an MC can gain experience and "learn," I look at them more as AI's then something like an expert system. I'm not sure how sentient an MC would be, would it have beliefs and loyalties? Would the controlling empire consider the possibility of an MC/AI revolting and program/build in restrictions and safeguards?
Reply With Quote
  #3  
Old April 12th, 2001, 12:04 PM
dogscoff's Avatar

dogscoff dogscoff is offline
General
 
Join Date: Mar 2001
Location: UK
Posts: 4,245
Thanks: 0
Thanked 0 Times in 0 Posts
dogscoff is on a distinguished road
Default Re: Intergalactic Civil War !!??

To be honest I nver liked the idea of the master computer component, although I don't really know why. I guess it's because shows like B5, Trek, Farscape would be far less interesting if they had no crew=-)

I'd be quite happy to see a Version of SE with no master computers at all. At the very least they should be unable to gain experience, giving the player a reason to continue using live crews once MC had ben developped.

BTW chewy - you seem to have misread my post. I am AGAINST the idea of gov centres as facilities, largely because you shouldn't be able to scrap them.

Perhaps we should vote on this:
PLease select either
a> Government centres (regional and imperial) should be implemented as facilities.

b> Government centres (regional and imperial) should be implemented, but NOT as facilities.

c> Don't implement them at all. Find some other way to have civil wars.

We don't want to hear from those ppl who don't want civil wars at all;-)
------------------
There is an exception to every rule. Including this one.

[This message has been edited by dogscoff (edited 12 April 2001).]
Reply With Quote
  #4  
Old April 12th, 2001, 12:37 PM
dogscoff's Avatar

dogscoff dogscoff is offline
General
 
Join Date: Mar 2001
Location: UK
Posts: 4,245
Thanks: 0
Thanked 0 Times in 0 Posts
dogscoff is on a distinguished road
Default Re: Intergalactic Civil War !!??

BTW chewy - I think you misread my post, I am AGAINST implementing gov. centres as facilitis, for the same reasons as you.

I think we should have a quick vote:

A> Implement imperial / regional government centres as facilities.

B> Implement them but NOT as facilities.

C> Don't implement them at all, find another way to start civil wars.

D> Who cares? Shut up. Leave me alone. Jeez.


------------------
There is an exception to every rule. Including this one.
Reply With Quote
  #5  
Old April 12th, 2001, 03:19 PM

chewy027 chewy027 is offline
Second Lieutenant
 
Join Date: Mar 2001
Posts: 539
Thanks: 0
Thanked 0 Times in 0 Posts
chewy027 is on a distinguished road
Default Re: Intergalactic Civil War !!??

A

Dogscoff I didn't misread your post I was just proposing some modifications to the idea. But I do agree that they shouldn't be able to be scrapped And I like the that they have to be on planets with high pop depending on the size of the empire.

jc173 How about if each rebelling planet has a influencing radius. Then every ship in that radius has a chance (some %) to revolt. If the ship has high experience it's less likely to revolt. And if the ship is from one of the revolting planets then it's more likely to revolt.
Reply With Quote
  #6  
Old April 12th, 2001, 04:01 PM
dogscoff's Avatar

dogscoff dogscoff is offline
General
 
Join Date: Mar 2001
Location: UK
Posts: 4,245
Thanks: 0
Thanked 0 Times in 0 Posts
dogscoff is on a distinguished road
Default Re: Intergalactic Civil War !!??

Oops. Sorry about that Chewy. I vote B BTW.

Do you think gov centrs should b decided on population alone? I'd like to see other things taken into account, firstly for realism, and secondly because high- popullation planets are already high priority.

I would suggest taking the following things into account whn deciding upon a planet's suitability for being a government centre/ homeworld:
Spaceports, construction yards, resupply depots, other commerce generating facilities.
Population density / racial diversity.
Proximity to warp points, colonised planets & moons.
Security of system (ie near enemy space, military presences, history of local conflict)
Age of colony.

------------------
There is an exception to every rule. Including this one.
Reply With Quote
  #7  
Old April 12th, 2001, 06:26 PM
Deathstalker's Avatar

Deathstalker Deathstalker is offline
Captain
 
Join Date: Feb 2001
Location: Peterborough, Ontario, Canada
Posts: 907
Thanks: 0
Thanked 0 Times in 0 Posts
Deathstalker is on a distinguished road
Default Re: Intergalactic Civil War !!??

A, (my 2cents), that way there would be a use for the 'palace' function that is in the background of the game. Now I don't know if this has been discussed b4 (just 'skimmin' the Posts) but back when I played CIV I this function was used every so often. The French had gobbled up the Zulu turns and turns b4 but when I took their capital the French Empire suddenly split into loyal Frenchmen and Zulu's who took over their previous cities and re-established their place in the game. Civil war could work like that, (say the EEE who disappeared years ago finally reappear in the confusion of their 'slavemasters' capital falling, their 'underground rebellion' and 'sympathizers' finally win out.)..
Just thoughts........(GREAT ideas by the way, love reading this thread )

------------------
"The Empress took your name away," said Chance.
Owen smiled coldly. "It wasn't hers to take. I'm a Deathstalker until I die. And we never forget a slight or an enemy." -Owen Deathstalker.
__________________
We are all...the sum of our scars....(paraphrased) Matt. R. Stover-'Blade of Tyshalle'.

Human existance is all imagination...Reality is no more than a simple agreement among its participants that this is where we shall meet, and these are the rules that we shall abide by.- Kevin McCarthy/David Silva The Family:Special Effects..

Long Live the Legion!!-Comic book fandom...
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 11:47 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.