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  #1  
Old December 4th, 2000, 04:38 PM
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Taqwus Taqwus is offline
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Default Re: Ship Engines/Size

If

a) 'engines per move' functioned, and
b) there were 'engine mounts', that affected thrust, supply max, structure, supply consumption, and size,

then it could be done nicely (i.e. w/o making DN designers having to include, oh, 20-odd engines...).

It would also open the door to mods like 'hardened' engines, boosting the structure significantly, more fuel-efficient Versions, and so forth.


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Old December 4th, 2000, 07:58 PM

Talenn Talenn is offline
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Default Re: Ship Engines/Size

Taqwus:

Hehe...yes, I already have more fuel efficient engines etc in my tech set. As it was, I just didnt see too much gain to going down the 'Propulsion' tech tree. It was handy once you got the speed bonus engines, but not that big of a deal IMO.

My tech set has the engines gradually becoming more efficient in supplies/use and in supplies carried. I also made the earlier engines more expensive so that the encouragement to improve the engines to save maintenance costs is there.

I hadnt thought of 'hardened engines' but that is a good thought. I might squeeze that in there somewhere too. Thanx!

Talenn
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Old December 5th, 2000, 05:41 AM

Repo Man Repo Man is offline
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Default Re: Ship Engines/Size

I tried playing with the engines too, with some interesting results.

My first attempt was to increase the size of low tech engines. This causes the AI to bug out and the game hangs.

My next attempt was to decrease the supply carried for low tech engines. I made the first engines carry 50, second 200 and third generation 300. The result was that no AI could leave the home system until well into the game. The minimum supply for engines seems to be 300 if you want to encounter anything.
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