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  #1  
Old December 7th, 2000, 08:32 PM

Talenn Talenn is offline
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Default Re: Initiatives

I'm not sure if it would help the AI or not. But its something I'd like to see as an option. MOO2 combats often came down to who went first in the combat (partly due to the EXTREMELY short starting distances). I'd hate to see SE4 multiplayer games go down the same path.

On that subject...has anyone every seen the AI go first in a battle? Whether I attack or defend, it always seems like I have the first turn. This isnt as critical normally, but combats on warp points usually result in the 2nd player being vaporized before they can even fire. Naturally, in this case going first is a HUGE advantage and one that I've never seen the AI get.

But yes, an Initiative system based on Experience, Computer level, and ship size (smaller=faster) would be a VERY welcome addition to the SE4 tactical combat IMO.

Talenn
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  #2  
Old December 8th, 2000, 04:12 PM

Pustov Pustov is offline
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Default Re: Initiatives

Exactly' Talenn and if they can not put in an initiative-based combat system in the near future like maybe before X mas then maybe they can set it to where only the defender moves and fires first. After all the defender should have the advantage.
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Old December 8th, 2000, 05:45 PM

Shadow99 Shadow99 is offline
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Default Re: Initiatives

Actually defenders don't always have an advantage (those DN's & baseships should have a heck of a time gaining init), but besides that...

I've found attackers always have init in strategic combat, but in tactical a human player (haven't played multiplayer so I don't know about two humans against each other) always goes first. I'm my latest game (me vs. 15 comp players) I've been using ships to guard my 4 warp points (nice way to build xp on ships) & I occasionally loose ships in strategic (if I don't feel like playing that battle) were as if I'd played it my 25 ships (1 Baseship, 4 DN's, 4 BS's, & the rest BC's) would have killed the messly 4 DN's before they could fire. Which has proved my theory pretty well.
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  #4  
Old December 9th, 2000, 12:20 AM

Courageous Courageous is offline
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Default Re: Initiatives

If it were me, even in turned-based combat,
I'd to simulataneous damage resolution (only
resolve the damage after all sides have
taken their turns). This would fairly well
do away with the notion of initiative
entirely. This would probably be
a big underlying code change, however.

C//
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