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Old December 13th, 2000, 06:30 PM

Michou Michou is offline
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Default Re: Getting a fight out of the AI

Hello to you all

Another great improvement to the AI, IMHO :

In my current game, an AI which had recently declared war to me was in a process of accumulating a fleet. The only problem was that it accumulated his fleet directly beside my main battle fleet, which was waiting for reinforcement.
So on 4 consecutive turns, it put 6 ships directly beside my fleet. Each turn, I destroyed his 6 ships. Together, those 24 ships would have been a good challenge, however his potential big fleet was destroyed piecemeal.

My point is, the AI should recognized danger. I.E. It should recognized immediate danger

An algorythm like that could be implemented :

1. Spot all ennemy fleets within a single turn range of my assets.

2. If tonnage of ennemy fleet is 20 % greater than my defense assets tonnage (WP + Ship + Fighter+ Bases), than get out of range ! (to fight another day!!)

3. The % used to determined fleet behavior could eventually be different depending on the planet under risk of attacks (i.e. Never flee if homeworld or key mining world is under risk of attacks)

It is always better to flee than fight a losing battle because i.e. a 3 to 1 advantage usually means that the inferior fleet will be destroyed by the superior fleeet, at little or no loss to the superior one. It would also minimize the typical AI behavior of leaving single ship here and there just waiting to be destroyed.

My question to you guys is this one :
- Do you think it would significantly improve the challenge offered by the AI
- Is this improvement can be done by us (Mods) or Malfador.
- Would it be useful to send this to Malfador ?
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