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December 12th, 2000, 12:05 AM
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Major
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Join Date: Aug 2000
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Re: One World Mega Evil Empire.
The way it used to be was that you could fly around, and put a star anywhere in a system (really, you could!)
But thats changed now, its different. One star per system, in the center. It was funny though. Your ship could go around farting stars out wherever it wanted.
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When a cat is dropped, it always lands on its feet, and when toast is dropped, it always lands with the buttered side facing down. I propose to strap buttered toast to the back of a cat. The two will hover, spinning inches above the ground. With a giant buttered cat array, a high-speed monorail could easily link New York with Chicago.
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December 12th, 2000, 12:49 AM
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Lieutenant General
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Join Date: Dec 2000
Location: california
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Re: One World Mega Evil Empire.
since you brought it up, what is the advantage now to the crystal-tech solar collectors that give 300 of each resource per star? they only equal a monolith III in a trinary system, and trinaries are fairly rare. they are a special race-trait tech too, so what gives?
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...the green, sticky spawn of the stars
(with apologies to H.P.L.)
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December 12th, 2000, 01:03 AM
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Second Lieutenant
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Join Date: Aug 2000
Location: New York, New York USA
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Re: One World Mega Evil Empire.
Puke,
I believe that solor collectors go on ships where the monolith is on a planet.
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Seawolf on the prowl
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Seawolf on the prowl
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December 12th, 2000, 01:06 AM
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Lieutenant General
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Join Date: Dec 2000
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Re: One World Mega Evil Empire.
thats what i get for paying attention. im going to go hide in my corner now.
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...the green, sticky spawn of the stars
(with apologies to H.P.L.)
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December 12th, 2000, 01:26 AM
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Lieutenant General
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Re: One World Mega Evil Empire.
hey, they do too go on planets, so the question still stands. I did mean to say solar generator instead of collector though.
oops.
__________________
...the green, sticky spawn of the stars
(with apologies to H.P.L.)
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December 12th, 2000, 03:09 AM
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Major General
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Join Date: Aug 2000
Location: Mountain View, CA
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Re: One World Mega Evil Empire.
I believe MM mentioned that it did NOT decrease planet value, which should be useful in a finite-resources game.
If you can afford to carve out a large domain, and then play defensively (and expensively! 10k/10k/10k) for a long time while your opponents exhaust their resources, you'll be the only one left that can afford a fleet.
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-- The thing that goes bump in the night
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Are we insane yet? Are we insane yet? Aiiieeeeee...
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December 12th, 2000, 06:13 AM
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Major General
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Join Date: Sep 2000
Location: Georgia, USA
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Re: One World Mega Evil Empire.
I think they're also not dependent on planet value so that, for example, a planet with a mineral value of 8% can still be a decent producer for that resource.
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