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Old December 14th, 2000, 05:46 AM

Resident Alien Resident Alien is offline
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Default Re: Making Cloaked Warp Points, Stealth Armor

quote:
Originally posted by Taqwus:
One of the help files (Game_Sight.htm) states that objects default to having level 1 EM Active ability, and 0 everything else. Hence level 2 EM Active will hide you -- but not from, say, Gravitic or Psychic scans.



Here are the results of some of my experiments with sensors and cloaking:

1. There is no difference between Tachyon, Optical, Gravitic, Psychic, Temporal scanners at the moment (v1.11).

A ship with any of the sensor level I components can see Cloak I or Stealth Armour ships in normal space.

Any Sensors II can see Cloak II and any Sensors III can see Cloak III.

2. In a nebula system Sensors I don't see anything. Sensors II and III can see to expected levels.

Some comments:
1. Sensors beat Cloaks in SE4. In SE3 there was no way to detect a cloaked ship unless it hit your tachyon ship. In SE4 a sattelite with a III level sensor can detect any ship in a system. I think I prefer it that way. An undetectable,cloaked enemy Base Ship in you home systems is no fun at all as I found in one SE3 multi user game.

2. Stealth Armour says it blocks EM 2 active and passive. But I don't think there's a gravitic, temporal, psychic sensor that has level 1 that might see it. The Sensor I components can see at level 2 so can see the Stealth armour anyway.

3. Perhaps in future the interactions of cloaks and the different sensors could be expanded so there are choices and trade offs in choosing sensor techs and cloaks.

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