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  #1  
Old December 15th, 2000, 02:22 AM

Psitticine Psitticine is offline
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Default Re: Transport Minister Broken?

It's been working OK for me, with one exception. It has a bad trait of disregarding the fact different races can breathe different atmospheres.

I'll let the minister control several small transports for the first stage of the game but I'll disable it once I've conquered somebody who can breathe something different than my starting race's air. The transport minister doesn't pay attention to this sort of thing and keeps messing things up by adding colonists that can't breathe the air on a planet right beside ones who can.
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Old December 15th, 2000, 02:34 AM

Marik Marik is offline
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Default Re: Transport Minister Broken?

If your trans ships aren't moving, make sure they are Population Transport ships and not just Cargo Transfer ships. The comp tends to auto design cargo trans which just sit around and do jack. If they are pop or troop trans, the computer moves them around and everything works fine. It is just that the auto design never seems to make 'em.

Oh, and you have to ensure the minister is on *and* the individual minister for the ship is on. Good luck
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Old December 15th, 2000, 02:43 AM

eagleton eagleton is offline
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Default Re: Transport Minister Broken?

Yeah psitticine, you're right, I forgot about that. Tha AI can't deal with different races, so the AI opponents can't get advantages out of using conquered enemies populations. This should be one area for MM to develop the AI a great deal...
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Old December 15th, 2000, 04:43 AM
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Jubala Jubala is offline
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Default Re: Transport Minister Broken?

The easiest way to fix that would make a colony not domed as soon there's population there that can breath the atmosphere. Been suggested before.
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