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  #1  
Old December 16th, 2000, 03:27 AM

Baron Munchausen Baron Munchausen is offline
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Default Re: Silly, evil trick?

This is another reason to restore the "required engines" restriction to ships in SE4. In SE3 you could not have done this. Of course, even if the engine requirement were restored you could always be standing by with engine-destroying weapons. The turn after you give it to them, sail in and bLast it so it's stranded and the situation is the same. Hmm....
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  #2  
Old December 16th, 2000, 05:55 AM

Tomgs Tomgs is offline
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Default Re: Silly, evil trick?

I still think the most evil trick is to make a treaty, mine their homeworld(s) and other refuling spots then break the treaty. You will bring an empire to its knees very fast this way without destroying their planets. Of course this makes the game so easy I only did it once.
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  #3  
Old December 16th, 2000, 04:00 PM

Hydraa Hydraa is offline
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Default Re: Silly, evil trick?

Of course this could be remedied by just gifting the ship back to the giver.
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  #4  
Old December 16th, 2000, 06:34 PM
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Jubala Jubala is offline
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Default Re: Silly, evil trick?

Won't work as the giver will know what it is and not accept the gift.
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Old December 18th, 2000, 08:21 PM

turanasaurus turanasaurus is offline
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Default Re: Silly, evil trick?

How about passing the elephant on to another unsuspecting empire?

[This message has been edited by turanasaurus (edited 18 December 2000).]
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Old December 18th, 2000, 11:53 PM
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Default Re: Silly, evil trick?

the AI isnt very bright that way, you can always give it to them if you get stuck with one and need to offload it. better (worse?) yet, you can probably trade it to them for some tech or resources.
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