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Old December 19th, 2000, 08:55 AM
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Default Re: Cloaking Planets. Here!!!

well it didn't work AT ALL. omnipotant mode is great for testing things, but let me tell you, it SUCKS for testing things that should be cloaking

looks cool, except for the not attacking thing... i did see some odd behavior though. my second test system (after i figured out the omnipotent-view thing) happened to be a black hole system, so ships kept being pulled out of orbit. heres the setup:

race A: two worlds, both build sector cloaking ships

race B: one world, builds a em scanning ship

race C: one world, builds a non scanning ship with a gun

so the scanning ship race can see all icons on the system map view, but when clicking on a cloaked planet sector it only has the ability to select the cloaking ship, the planet does not appear (however it sees the populaton bar on the map window) no attacking is possible.

the race with the cloaking stuffs can see all of its own stuff, both in the map window and detailed. no problem there.

the non-scaning race cant see the population bar, cant see the cloaked ship, and cant select the planet in the sector window (or anything for that matter)

BUT: when the scanning ship from race B is over the planet from race A with the cloaked ship sharing orbit, and the non-scanning ship from race C wanders in, race C gets to enter combat and everything shows up. i even went tactical and race C can look at the detailed view and components of everything as well.

neat, but needs work. I dont think the game has the right features yet to make this playable.

unrelated, I am thinking of makind some boarding torpedos though, one shot weapons that fire a seeker that does crew damage. I would post it, but its a real fast hack anyone could do.
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