.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old December 19th, 2000, 09:23 AM
Puke's Avatar

Puke Puke is offline
Lieutenant General
 
Join Date: Dec 2000
Location: california
Posts: 2,961
Thanks: 0
Thanked 0 Times in 0 Posts
Puke is on a distinguished road
Default Re: Cloaking Planets. Here!!!

if someone has time to test something else, I would like to know how planets look when they are in a sensor obscuring nebula. basically this requires that someone start several games with max races in a small ancient quad, until they get starting planets for one race in a nebula system that blocks sensors. and it needs to be done with omnipotant mode of, so it will take that much longer.

It would probably help to see if the sector ability this tech is being based upon functions the same way 'in nature' as 'in the lab.' id do it my self but im a lazy bastard.

if I have not said it before, kudos to Lupusman for hacking this one. It can be balanced if its stuck at the top of the cloaking or stellar manipulation tech tree (or both, if they fix the multiple dependancy thing) and size increased to be more similar to the ring/sphereworld components so that it will only fit on a starbase (or slightly smaller to fit on a baseship). it would also need to have a second ability that increases the maintnance cost of the ship / unit that mounts it by 100-500 percent or so, depending on how hard to own you want it to be.

of course, we need to figure out a way to attack the thing that does not require the cooperation of 2 races to accomplish. and i dont mean "build an enginless ship in the enemies cloaked sector, give it to an AI player as a gift, then attack the sector with your fleet."
__________________
...the green, sticky spawn of the stars
(with apologies to H.P.L.)
Reply With Quote
  #2  
Old December 19th, 2000, 08:21 PM

Lupusman Lupusman is offline
Corporal
 
Join Date: Oct 2000
Location: USA
Posts: 111
Thanks: 0
Thanked 0 Times in 0 Posts
Lupusman is on a distinguished road
Default Re: Cloaking Planets. Here!!!

Hmm, the thing about the two races to need to attack, that's pretty good. I didn't think about trying that.
I'm also waiting for the new patch because I thought I saw a fix that might affect this maybe.
I just enjoy pushing the limits of things, even if they don't work 100%, it's still cool.
Reply With Quote
  #3  
Old December 19th, 2000, 08:32 PM

Lupusman Lupusman is offline
Corporal
 
Join Date: Oct 2000
Location: USA
Posts: 111
Thanks: 0
Thanked 0 Times in 0 Posts
Lupusman is on a distinguished road
Default Re: Cloaking Planets. Here!!!

Here it is:

9. Fixed - Planets that are hidden by storms or nebulae were still being drawn on the system map.

This fix just might make the planet image disappear with also.
Reply With Quote
  #4  
Old December 24th, 2000, 10:11 PM
Puke's Avatar

Puke Puke is offline
Lieutenant General
 
Join Date: Dec 2000
Location: california
Posts: 2,961
Thanks: 0
Thanked 0 Times in 0 Posts
Puke is on a distinguished road
Default Re: Cloaking Planets. Here!!!

well, I would just like to point out that after the patch, not only does it not improve our situation with the implementation of the planet hiding nebula feature, but it stops this lovely little mod from even working at all. in the least. not even a hint of cloaking ability. none. zipp. nada. squat. bo-diddley. Thanks for making the game mod-friendly, and thanks for CRUSHING MY LITTLE DREAMS!!

__________________
...the green, sticky spawn of the stars
(with apologies to H.P.L.)
Reply With Quote
  #5  
Old December 25th, 2000, 01:23 AM
Atrocities's Avatar

Atrocities Atrocities is offline
Shrapnel Fanatic
 
Join Date: Dec 2000
Location: USA
Posts: 15,630
Thanks: 0
Thanked 30 Times in 18 Posts
Atrocities is on a distinguished road
Default Re: Cloaking Planets. Here!!!

Puke, sorry to hear about that. But hey, run it by MM and ask them to consider adding the component in the next patch. Also ask them to add Orbital Research Facilities that can be constructed and will accept Research Facilities as components.

Thanks.
__________________
Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
Reply With Quote
  #6  
Old December 25th, 2000, 10:13 PM
Puke's Avatar

Puke Puke is offline
Lieutenant General
 
Join Date: Dec 2000
Location: california
Posts: 2,961
Thanks: 0
Thanked 0 Times in 0 Posts
Puke is on a distinguished road
Default Re: Cloaking Planets. Here!!!

wow. im almost too embarrased to post this. not only did I make the same mistake TWICE, but I made the same mistake after fully expounding upon the idiocy of making the mistake in the first place, right here on this thread.

DONT TEST THINGS WITH OMNIPOTENT VIEW ON.

right. so, on to the cloaked planets:
it now sucussfully hides planets. AND, it stops the thing where 3 races of ships on the same cloaked square can attack each other. when on the cloaked square, you can only see your own things.

so: race with cloaking device over their own planet can see cloaking ship and planet. race with cloaking device over enemy planet can see cloaking ship but no planet (race that ownes planet can see planet) and if any one else moves a ship onto the square, the only thing they can see is their own square.

a race with a scanner can see any ships on the square, but still cant see the planet even if they get on top of it (so no one can ever see a cloaked planet, except the owner).. and, absolutely NO combat can take place between any number of races, even with scanners on a cloaked sector.

some things better, some things worse. again, it would be nice if someone could test how this works in a nebula sector with a planet to see if it creates indestructable planets in a nebula sector.
__________________
...the green, sticky spawn of the stars
(with apologies to H.P.L.)
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 11:08 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.