Re: 1 Bug, 1 Comment, 2 Suggestions, 1 Complaint
If you're going to have the AI team up on you why not make it more "historical" and intersting. For instance instead of having a AI player surrunder if the player gets to big or a threat is issued have the AI instead make a check of it's relationships with other AI's. If it has a certain relationship level with other AI players it should offer to "surrender" to them instead (to team up to defeat the evil empire), thus forcing their new ruler to protect them from the big bad player.
In fact NO AI should surrender to an opponent unless it's recieved a certain critera of damage from that player (unless the AI is scripted for that race to purposely to be whimpy).
Some wish list items
I like to see the AI get more and more jumpy with a player the more the AI explores and recons new systems that are owned by another player. Thus forcing neighbors to be by default more squirly (again a historical aspect). While distant empires would tend to be more freindly till their borders started meeting. Modifiers for AI behavior should include ships passing through yoour system or encountered and planets you recon for the first time tht have an oppossing player occupying. I haven't looked at the AI files yet but if these aspect are there they should be increased! This needs to be slightly modified to take into account things like information gathered from treaties and the games use of warp lines but you get the general idea.
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