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December 19th, 2000, 01:41 AM
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Lieutenant General
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Join Date: Dec 2000
Location: california
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Re: Starbases and Satellites useless
yeah, i would like to add a comment about the statement that bases are ineffective due to the fluid nature of the front line.
sure a base will always sit in the same sector. the wormhole wont. sure stacked wormholes to your interior worlds have defensive issues if they are penetrated. heres what I like to do:
2 gateway systems (per front). one leads to your core systems, and is moderatly defended (internal gateway). the other leads to frontier systems via stacked wormhole and some heavy static defenses (external gateway). as the frontier moves, move the wormholes with it. put a conquered system behind the internal gateway once its conqured, and cut off its direct access to other systems. add a new wormhole to the defended stack at the external gateway to attach to wherever the new 'front' is.
and uh, try not to fight a war on more than 8 fronts or so from the same system, unless you are the "heir to the throne of the kindom of idiots," as Londo would say
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...the green, sticky spawn of the stars
(with apologies to H.P.L.)
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December 19th, 2000, 02:48 AM
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Second Lieutenant
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Join Date: Nov 2000
Location: West Coast - USA
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Re: Starbases and Satellites useless
I agree the cloaked spy satellites work well - you can keep tabs on all the systems you dont inhabit.
In combat -I find satellites are only worthwhile if they are sporting seekers and/or PDC for defense of a planet from your opponents seekers and fighters.
I rarely build a base other than as repair facilities on the front lines, usually just space stations. They can also act as my resupply base when I dont have a planet nearby- just join up with them as a fleet.
I also use them when I build ring worlds and dyson spheres.
Occasionally I will build the symbolic "I built one" battle ready star base.
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AJC
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December 19th, 2000, 03:36 AM
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Major
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Join Date: Aug 2000
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Re: Starbases and Satellites useless
Something that makes bases better in tactical combat is that they have a range modifier on the mounts (massive mounts can reach pretty far now)
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When a cat is dropped, it always lands on its feet, and when toast is dropped, it always lands with the buttered side facing down. I propose to strap buttered toast to the back of a cat. The two will hover, spinning inches above the ground. With a giant buttered cat array, a high-speed monorail could easily link New York with Chicago.
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December 19th, 2000, 05:53 AM
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Corporal
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Join Date: Nov 2000
Location: Edmonton Alberta Canada
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Re: Starbases and Satellites useless
They'd work just fine if A) They'd orbit the planet/warp point two squares out, and stations where placed around a planet, not in a group on the wrong side.
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I AM Canadian.
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I AM Canadian.
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December 19th, 2000, 06:42 AM
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Major General
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Join Date: Sep 2000
Location: Georgia, USA
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Re: Starbases and Satellites useless
I tend to use bases either as space yard facilities or warp point defenses. You can crank out a space station pretty quickly and the resupply capacity can be nice when moving into a nice plumb enemy system.
Something I don't completely understand about base placement in combat is why they start so far away from planets they are supposed to orbit. I suppose it makes it look a bit nicer to have some space but, considering the scale of the planets, wouldn't they be right snug up against the planet graphics if actually in orbit? And wouldn't that help, when combined with their new range enhancements, to make them more useful for defending those planets?
I just had a wicked idea. I wonder if you could use tractor beam ships to "tow" enemy ships into range of a base's weaponry? Nasty!
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December 19th, 2000, 10:22 AM
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Corporal
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Join Date: Nov 2000
Location: Edmonton Alberta Canada
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Re: Starbases and Satellites useless
Tractor Beams need a much longer range, they're completely useless when the emeny is already within "can't miss" range.
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I AM Canadian.
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I AM Canadian.
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December 19th, 2000, 08:04 PM
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Private
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Join Date: Oct 2000
Posts: 49
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Re: Starbases and Satellites useless
In strategic combat, missle satelites are useful for giving a cheap defense to a planet early in the game. Missle ships cannot target them, but must avoid their missles.
Best use of bases is to give you multiple production queues at one point in space. You find this more useful against human players where the front-line is much more static. Once you have enough ship building bases in orbit, you can scrap the ship yard facility and use the slot for something else. When you don't need to build anyships, you can mothball the bases to save on resources. If you need the faster planetary queue for emergencies, then you are letting your enemy get to close to your planet and one or two Last minute builds will probably not save your planet anyway.
Satelites and Bases are useless at a warp-point because fleets can choose to ignore them with their battle plans! The only things useful at a warp-point to keep your enemy out are mines, fighers, and ships.
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Commander G
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