quote:
Originally posted by Courageous:
Oh, by the way, my only real complaint regarding Imperialism II was not the AI, but the way that it became nearly impossible to bust cities in the late game. That was frustrating; you should have had a siege model or something.
C//
Yeah, that was bad.
I2 also didn't carry the atmosphere of the times through the game as well as it should have.
It's hard to make a good game. Aaron and the MM crew have done a great job. I'm just waiting for the AI code and data file patches to be a little cleaner before diving in again. You can imagine how doing that kind of feels like work now.
