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December 21st, 2000, 11:35 PM
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Sergeant
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Join Date: Dec 2000
Location: Des Moines, IA
Posts: 257
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Re: Stellar Manipulation Mods
My bad. I am new to the forum, won't happen again!
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Technological advancement is like an axe in the hands of a pathological criminal. --A. Einstein
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December 22nd, 2000, 01:20 AM
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Lieutenant General
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Join Date: Dec 2000
Location: california
Posts: 2,961
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Re: Stellar Manipulation Mods
Thats a pretty cool mod, man. I wanted to do that a while back to stop warp point abuse, thats totally cool. Thanks!
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...the green, sticky spawn of the stars
(with apologies to H.P.L.)
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December 22nd, 2000, 03:11 AM
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Sergeant
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Join Date: Dec 2000
Location: Des Moines, IA
Posts: 257
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Re: Stellar Manipulation Mods
You're welcome. When we play at work we take everything buy storm manipulation out, and that just wasn't possible the way the game was set up. I am glad that someone besides me finds the mod useful.
Since we don't use anything but Storm Manipulation at work (where I spend the most time playing), I didn't spend anytime adjusting tech levels or costs for anything but storm manipulation. You may want to tweek those a bit.
__________________
Technological advancement is like an axe in the hands of a pathological criminal. --A. Einstein
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December 22nd, 2000, 03:38 AM
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Sergeant
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Join Date: Dec 2000
Location: Des Moines, IA
Posts: 257
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Re: Stellar Manipulation Mods
Sorry to report, but I found a problem with my mod. When I changed the default_AI_research.txt file, I didn't realize I had to change all of the other "races"AI_research.txt file. I apologize for the inconvenience, but I will fix the problem as soon as possible. If anyone else finds bugs, please let me know. Once again, sorry.
__________________
Technological advancement is like an axe in the hands of a pathological criminal. --A. Einstein
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December 22nd, 2000, 04:09 AM
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Sergeant
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Join Date: Dec 2000
Location: Des Moines, IA
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Re: Stellar Manipulation Mods
Here is the fix. All I did was add Stellar Manipulation back into the techarea.txt file. There are not any components linked to the Stellar Manipulation tech area, as far as I know, but this will prevent any Messages generated by the AI not being able to find Stellar Manipulation in the _AI_research.txt file. Eventually, I will fix all the AI files so that they can have the same stellar manipulation abilities as human players. Once again, I apologize for not finding this sooner.
__________________
Technological advancement is like an axe in the hands of a pathological criminal. --A. Einstein
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December 22nd, 2000, 04:48 AM
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Shrapnel Fanatic
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Join Date: Dec 2000
Location: USA
Posts: 15,630
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Re: Stellar Manipulation Mods
Thanks.  This is great to have. Perhaps you should send it to MM so they can incorperate it into the next patch.
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Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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December 22nd, 2000, 05:33 AM
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Sergeant
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Join Date: Dec 2000
Location: Des Moines, IA
Posts: 257
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Re: Stellar Manipulation Mods
I took your advice and sent it to MM. It still needs tweeking, but there are a lot of people out there that know a lot more about this game than me. I just wanted to get the ball rolling.
__________________
Technological advancement is like an axe in the hands of a pathological criminal. --A. Einstein
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