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  #1  
Old December 22nd, 2000, 10:29 PM

Talenn Talenn is offline
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Default Re: Mephisto: Mod Question

Tomgs:

Perhaps they should have an 'explorer' class of ship, but there is really no way to have the AI build it and then enforce that it actually is used for exploration. Also, getting it to build a specific ship for a specific part of the game (ie the early exploration phases) is problematic at best.

Overall, I think the AI is FAR better off without the extra storage. At least its warships are more solidly built and include more weapons and/or defenses a result of not having the extraneous 'stuff' on all of it's ships.

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  #2  
Old December 22nd, 2000, 10:37 PM

Tomgs Tomgs is offline
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Default Re: Mephisto: Mod Question

Well perhaps it is better off right now without supply storage if it won't use it anyway, but I never design a destroyer or above class of ship without at least 2 supply storage units. Also I see ships with one movement a lot because they are out of supplys even in the AI's home system. Is this situation going to get worse without any supply storage? I think a ship with a lot of weapons and 1 movement point is a dead ship if I see it.
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  #3  
Old December 22nd, 2000, 11:11 PM
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Jubala Jubala is offline
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Default Re: Mephisto: Mod Question

If you think the AI's ships are to slow without extra supply storage up the amount that engines can carry. Should give them better range.
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  #4  
Old December 23rd, 2000, 12:12 AM
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Mephisto Mephisto is offline
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Default Re: Mephisto: Mod Question

Talenn, you toke the words right out of my mouth.
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Old December 23rd, 2000, 12:17 AM

Tomgs Tomgs is offline
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Default Re: Mephisto: Mod Question

I have thought a lot about making level II and level III engines hold more supplies. It would give a reason to upgrade to them and also a reason not to upgrade to the next faster engine so quickly. Kind of a trade off. It may help me more than the AI though because it fits into my style more than the programmed AI's style. I will play around with it and see if it will be useful or not.
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  #6  
Old December 26th, 2000, 02:29 AM

eagleton eagleton is offline
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Default Re: Mephisto: Mod Question

I use the Earth Alliance AI by Mephisto but with the original Malfador files (changed all the files to make AI have CS and ECM). Now I have a range check error like Atrocities, except that the EA this time is done by the computer.

source of trouble, or maybe there is an update of the EA-AI which fixes it?
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  #7  
Old December 26th, 2000, 01:03 PM
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Mephisto Mephisto is offline
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Default Re: Mephisto: Mod Question

I don't quite get what you have done. Either you use the EA_AI_scripts or you don't.
What do you mean by "the EA this time is done by computer"? If the EA isn't played by the CPU, it won't use any AI files (if you don't use ministers).
I would very much like to help you and I would like to improve my MOD/take out any bugs. Can you post somewhat more specific what you have done with what files?

quote:
Originally posted by eagleton:
I use the Earth Alliance AI by Mephisto but with the original Malfador files (changed all the files to make AI have CS and ECM). Now I have a range check error like Atrocities, except that the EA this time is done by the computer.

source of trouble, or maybe there is an update of the EA-AI which fixes it?



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