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December 26th, 2000, 10:32 AM
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Lieutenant General
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Join Date: Dec 2000
Location: california
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Re: Colonizing
umm, i am intrigued.. but someone is going to explain to me why O or CO2 is not a valid atmosphere for a gas giant. I mean, sure H and He are far more common elements and are much more likely to produce a gas giant, but why not other kinds?
and for resource production, Would they actually need a solid core? could things be siphoned or condensed right out of the atmosphere? and uh, if the earth has enough gravitational heat and pressure to create a liquid core and mantle, surely a gas giant with many (lots of many's) times our mass would be able to manage a liquid core from which massive ammounts of minerals would come.
but yeah, its just a game. and i dont know doink about astrophysics, so feel free to educate me.
__________________
...the green, sticky spawn of the stars
(with apologies to H.P.L.)
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December 26th, 2000, 11:04 AM
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Sergeant
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Join Date: Dec 2000
Location: Miami, FL U.S.A.
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Re: Colonizing
I'm not claimining to have a degree in planetology but AFAIK:
Oxygen is a byproduct of organic life...
Carbon oxides are too dense a gas to create a gas giants atmosphere... any would be compressed into a solid "frozen" core.
Gas Giants can be huge and very massive... but they have EXTREMELY low densities (that's what makes them a GAS giant)... so if the gases would contain "resources" then siphoning is possible... but GAS dosen't, any resouces would be formed in a compressed "core", which can be quite large... but is comprized of mostly frozen gases...
again, this is to the best of my knowledge, but I am somewhat informed.
Trachmyr
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December 27th, 2000, 02:06 AM
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Lieutenant General
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Join Date: Dec 2000
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Re: Colonizing
Well, I think it would be possible to add new atmosphere types for planets. However, somebody would have to make new images for those new planets.
Having Chlorine and Fluorine atmospheres in the game would be REALLY nice to see.
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December 26th, 2000, 07:45 PM
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Second Lieutenant
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Join Date: Sep 2000
Location: Ohio, USA
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Re: Colonizing
While we're on the topic of archaic and/or nonfunctional colony stuff, did anyone else notice that there are bitmaps for Argon atmosphere colony creation events, as well as for Gas Giants w/ no atmosphere? Components.bmp has all of these as well. Admittedly, this is in the .99 demo, but there you go...
[This message has been edited by ealbright (edited 26 December 2000).]
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December 26th, 2000, 08:46 PM
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Lieutenant General
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Join Date: Dec 2000
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Re: Colonizing
I think you could have no-atmosphere gas giants pre 1.11 patch, but it might have just been in the demo. I still want to see what happens when you convert atmosphere of a gas giant to none. have not tried it yet.
as a reply to myself on the hive world comment below: tried this using the racial trait for more planet space, and tried it with stellar manipulation world construction. would work, but world construction can only happen around a star (and a custom world type would need to be created), and the racial advantage cant apply to facilities or any kind of component.
as a side note, I noticed that creating a ring or sphere world will effectively get rid of a star, that means that an unstable star is no longer a problem waiting to happen, and the next time you cant justify the cost of a sphereworld, it might be the perfect way to save that system with 5 huge colonized planets in it.
__________________
...the green, sticky spawn of the stars
(with apologies to H.P.L.)
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December 27th, 2000, 12:05 AM
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Second Lieutenant
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Re: Colonizing
quote: Originally posted by Puke:
I think you could have no-atmosphere gas giants pre 1.11 patch, but it might have just been in the demo. I still want to see what happens when you convert atmosphere of a gas giant to none. have not tried it yet.
Alas, no. GG-None has been disabled all the way back to the .56 demo. As to converting (striping?) the atmosphere of GGs, I think someone posted that the game won't let you do it.
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December 27th, 2000, 02:58 AM
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Sergeant
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Join Date: Dec 2000
Location: Miami, FL U.S.A.
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Re: Colonizing
A question...
Is there any way to charge advantage points for choosing a particular type of atmosphere?
If so, I would like to make NO ATMOSPHERE rock/Ice worlds much more common, but charge 1000+ points for selecting this atmosphere for your race.
Any ideas (I'm still waiting for the full game in the mail)
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