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  #1  
Old December 26th, 2000, 07:45 PM

E. Albright E. Albright is offline
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Default Re: Colonizing

While we're on the topic of archaic and/or nonfunctional colony stuff, did anyone else notice that there are bitmaps for Argon atmosphere colony creation events, as well as for Gas Giants w/ no atmosphere? Components.bmp has all of these as well. Admittedly, this is in the .99 demo, but there you go...

[This message has been edited by ealbright (edited 26 December 2000).]
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Old December 26th, 2000, 08:46 PM
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Default Re: Colonizing

I think you could have no-atmosphere gas giants pre 1.11 patch, but it might have just been in the demo. I still want to see what happens when you convert atmosphere of a gas giant to none. have not tried it yet.

as a reply to myself on the hive world comment below: tried this using the racial trait for more planet space, and tried it with stellar manipulation world construction. would work, but world construction can only happen around a star (and a custom world type would need to be created), and the racial advantage cant apply to facilities or any kind of component.

as a side note, I noticed that creating a ring or sphere world will effectively get rid of a star, that means that an unstable star is no longer a problem waiting to happen, and the next time you cant justify the cost of a sphereworld, it might be the perfect way to save that system with 5 huge colonized planets in it.
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Old December 27th, 2000, 12:05 AM

E. Albright E. Albright is offline
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Default Re: Colonizing

quote:
Originally posted by Puke:
I think you could have no-atmosphere gas giants pre 1.11 patch, but it might have just been in the demo. I still want to see what happens when you convert atmosphere of a gas giant to none. have not tried it yet.



Alas, no. GG-None has been disabled all the way back to the .56 demo. As to converting (striping?) the atmosphere of GGs, I think someone posted that the game won't let you do it.

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Old December 27th, 2000, 02:58 AM

Trachmyr Trachmyr is offline
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Default Re: Colonizing

A question...

Is there any way to charge advantage points for choosing a particular type of atmosphere?

If so, I would like to make NO ATMOSPHERE rock/Ice worlds much more common, but charge 1000+ points for selecting this atmosphere for your race.

Any ideas (I'm still waiting for the full game in the mail)
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Old December 27th, 2000, 06:26 AM
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Default Re: Colonizing

quote:
Originally posted by Trachmyr:
Is there any way to charge advantage points for choosing a particular type of atmosphere?


nope, I just browsed through all the data files, and that does not seem to be an option as far as I can tell. which would also mean that its not an option to rename atmospheres from somethign like carbon dioxide to something like chlorine as some of the more scientific types would be apt to do. as far as i can tell, anyway. that is, however, a really great idea considering the tactical significance of all the ice / none and rock / none moons in just about every system. what would also be cool is to be able to create a racial advantage that lets a race survive equally well in any atmosphere, and charge like 5000 points for it. i dont think that can be done either, though.

quote:
Originally posted by Trachmyr:
If so, I would like to make NO ATMOSPHERE rock/Ice worlds much more common, but charge 1000+ points for selecting this atmosphere for your race.



you can make them more common, I believe you can even design your own quadrant type rather than modifying an existing, so that you can have whatever porportion of systems / planets you desire.

i have been thinking (hold on, this is cool) about a scenario - but not to be foiled by lack of scenario editor, it can be done with custom quadrant and system types: a varaition on an ancient quadrant, it plays in a area of the galaxy once heavily inhabited by a pregenitor race where the number of alien technology ruins will be seriously increased, and some systems will have abandoned ring or sphere worlds left behind. I thought this would be cool for a PBEM as it allows rapid technological discovery and encourages fast expansion.


[This message has been edited by Puke (edited 27 December 2000).]
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