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  #1  
Old December 23rd, 2000, 09:44 PM

Tomgs Tomgs is offline
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Default Re: Ship Config for Mining

Another option is to edit the components.txt to either lower the cost of the robominers components or to increase the amount of resources generated per turn by the component.
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Old December 24th, 2000, 12:01 AM

Tenryu Tenryu is offline
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Default Re: Ship Config for Mining

Here are 3 examples of file additions I made that address the mining problem. Hope they help.

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Old December 24th, 2000, 12:06 AM

Tenryu Tenryu is offline
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Default Re: Ship Config for Mining

Btw- I was seriously considering reducing the supplies used on the mining component to 20 per turn, but do whatever turns ya on. The bogus combat defense minus was to discourage myself form mounting weapons and stuff on it. In fact it may actually need to have added some attacking minuses to fully discourage it's use as a warship. Anyway, you guys get the idea I'm sure
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Old December 24th, 2000, 02:12 AM
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Noble713 Noble713 is offline
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Default Re: Ship Config for Mining

If you have the "miners deplete asteroids" thing on, is there any way to affect how quickly the field deteriorates? Is it based on the number of points the miner withdraws per turn, or what? I like the fact that asteroids can be totally mined out, I just think it happens too quickly and would like to change it.
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