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  #1  
Old September 16th, 2002, 08:34 PM
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Default Re: Space Empires IV: Data/Sound/Graphic

Deathstalkers Mount Mod- Alternate Version 1.0

(CryOrg Hell Version 1.0)

(HERE)

1032200975.zip

Curious yet?

Ever wished the AI sported more powerful ships? Ever ran into the AI's Dreadnought and blown it apart with a few destroyers and felt cheated somehow? Well this modd tries to correct this (a little).

I've taken the (supposidly) mega powerful racial traits of Organic and Crystalline (thus the CryOrg name) and made them more powerful...Massively so.

How you ask? Simple, by creating a Mount Mod that the AI will use and use effectively. The average Organic(or Crystalline) destroyer is roughly as tough (or tougher) as the average normal cruiser (or even battlecruiser). The mounts within the modd are clearly marked as AI/Human use. TO USE THE AI MOUNTS AS A HUMAN CLEARLY DEFEATS THE PURPOSE OF THIS MOD!!! The only reason to use the mounts as a human player would be as the 'uber-bad-guy' of a roleplay modd (think B5's Shadows). Thus you can use this modd one of two ways, either restrict Organic and Crystalline tech to AI's only (Best IMO) or just don't use the AI mounts for the tech's.

This modd will make the AI dangerous!!! I've seen a Shadow's dreadnought fire a broadside of 30 Parasite V's by itself! A Xi'Chung defense base mounts over 5000 shield points and can dish out over 6000 damage per combat turn. This is not for the faint of heart! .

Comments/suggestions are more than welcome (they are required! Please post/send them ).

I am currently working on getting this supported with the TDM-Modd and added to PBW so people can take on the AI's in a Humans vs. AI game (that should be quite memorable!)

SETUP INSTRUCTIONS: Download file and unzip/place into your data folder of se4 or the modd folder you are using (after re-naming the current 'CompEnhancement.txt' file to something else of course.). Rename the downloaded file to 'CompEnhancement.txt' (take off the CryOrg part of the filename). Start a game and load up your favorite Organic/Crystalline AI's (Phong, Y'Gath, Vong, Xi'Chung (deadly!), Ukratal, etc) and enjoy.

This modd works best with the TDM modd as it already has quite strong AI's.
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Old October 20th, 2002, 12:37 AM
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Default Re: Space Empires IV: Data/Sound/Graphic *DELETED*

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Old October 22nd, 2002, 01:36 AM
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Default Re: Space Empires IV: Data/Sound/Graphic *DELETED*

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Old October 28th, 2002, 11:09 AM
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Default Re: Space Empires IV: Data/Sound/Graphic *DELETED*

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Old November 4th, 2002, 02:39 AM

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Old November 5th, 2002, 09:18 AM
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Default Re: Space Empires IV: Data/Sound/Graphic *DELETED*

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Old November 9th, 2002, 05:40 AM
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Default Re: Space Empires IV: Data/Sound/Graphic

Here is the map that will use for the AI contest.

AIContestMAP.zip

I have changed it a bit, to balance the Gas Giant races, including some Large Planets.

Here is the Tournament fixture:
Fixture.zip

AI Races included in the contest, except the EEE.
AI_Files_Contest.ZIP

Games

FIRST ROUND

First Serie of games.
UFlora_vs_EEE_G1.zip
UFlora_vs_EEE_G1_with_right_Files.zip
Drakol_vs_Azorani_G1.zip
Drakol_vs_Azorani_Right_Game.zip
Aquilaeian_vs_Orks_G2.zip
Vikings_vs_UkraTal_G2.zip
Namovans_vs_Pyrochette_G3.zip
Preatorian_vs_Vaxin_G3.zip
Toron_vs_XiChung_G4.zip
EA_vs_RAGE_G4.zip
EEEvil_vs_Klingon_G5.zip
ARegency_vs_Jraenar.zip
SWEmpire1_vs_Shadows_G6.zip
Narn_vs_Romulan_G6.zip

Second Serie of games.
Drakol_vs_UFlora_G1.zip
EEE_vs_Azorani_G1.zip
Aquilaeian_vs_Vikings_G2.zip
Orks_vs_UkraTal_G2.zip
Praetorian_Vs_Namovans.zip
Vaxin_vs_Pyrochette_G3.zip
Toron_vs_Rage_G4.zip
XiChung_vs_EA_G4.zip
Eeevil_vs_ARegency_G5.zip
Jraenar_vs_Klingon_G5.zip
SWEmpire_vs_Narn_G6.zip
Shadows_vs_Romulan_G6.zip

Third Serie of games.
Azorani_vs_UFlora_G1.zip
EEE_vs_Drakol_G1.zip
UkraTal_vs_Aquilaeian_G2.zip
Orks_vs_Vikings_G2.zip
Namovans_vs_Vaxin_G3.zip
Pyrochette_vs_Praetorians_G3.zip
EA_vs_Toron_G4.zip
XiChung_vs_Rage_G4.zip
Jraenar_vs_EEEvil_G5.zip
Klingon_vs_ARegency_G5.zip
Romulan_vs_SWEmpire_G6.zip
Shadows_vs_Narn_G6.zip

SECOND ROUND

First Serie of games.
EEE_vs_Vikings_S1.zip
Pyrochette_vs_Toron_S1.zip
Aquilaeian_vs_UFlora_S2.zip
Klingons_vs_Romulans_S2.zip
EA_vs_Namovans_S3.zip
Narn_vs_Jraenar_S3.zip

Second Serie of games.
Pyrochette_vs_EEE_S1.zip
Vikings_vs_Toron_S1.zip
Klingons_vs_Aquilaeian_S2.zip
UFlora_vs_Romulans_S2.zip
Narn_vs_EA_S3.zip
Namovans_vs_Jraenar_S3.zip

Third Serie of games.
Toron_vs_EEE_S1.zip
Vikings_vs_Pyrochette_S1.zip
Romulans_vs_Aquilaeian_S2.zip
UFlora_vs_Klingons_S2.zip
Jraenar_vs_EA_S3.zip
Namonvans_vs_Narn_S3.zip
EEE_vs_Pyrochette_TB1.zip

THIRD ROUND
Pyrochette_vs_UFlora_T1.zip
UFlora_vs_EA_T1.zip
Aquilaeian_vs_EEE_T2.zip
EEE_vs_Narn_T2.zip
EA_vs_Pyrochette_T1.zip
UFlora_vs_Pyrochette_T1.zip
Narn_vs_Aquilaeian_T2.zip
EEE_vs_Aquilaeian_T2.zip
EA_vs_UFlora_T1.zip
Narn_vs_EEE_T2.zip
Pyrochette_vs_EA_T1.zip
Aquilaeian_vs_Narn_T2.zip

FOURTH ROUND
Pyrochette_vs_EEE_F1.zip
Narn_vs_UFlora_F2.zip
EEE_vs_Pyrochette_F1.zip
UFlora_vs_Narn_F2.zip

Final
Pyrochette_vs_Narn_Final1.zip
Narn_vs_Pyrochette_Final2.zip
Pyrochette_vs_Narn_Final3.zip

Here a link with an XLS with match Results and positions:
AIDeadmatchContest.zip

[ December 14, 2002, 13:31: Message edited by: Master Belisarius ]
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