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April 24th, 2003, 06:23 AM
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Second Lieutenant
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Join Date: Sep 2001
Location: Vancouver WA
Posts: 407
Thanks: 0
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Re: Space Empires IV: Data/Sound/Graphic
AST Mod Patch 8 V1.8 (1.8 megs)
This patch will upgrade your AST Mod 1.6, 1.7 to 1.8.
This latest patch adds new Hirogen, Dominion, and Son'a Emp files to the Empire Folder. It makes changes to files in the DATA folder and adds the latest AI for all the races.
I STRONGLY Recommend that you download the new Dominion, Cardassian, Ferengi, Hirogen, & Son'a races by Atrocities and ADD ONLY the BMP's to those races in your AST MOD. The new ship images are very nice and give the races a more real Star Trek feel.
I will upload the AST MOD v1.8 Complete this weekend.
Remember to install the new patch over your current install of the AST mod and click OK to over write files. Enjoy. (The file contains a revision text file)
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April 29th, 2003, 12:18 AM
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Sergeant
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Join Date: Feb 2002
Location: Canada
Posts: 346
Thanks: 0
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Re: Space Empires IV: Data/Sound/Graphic
Here is a tweak of the Proportions mod to include primitive Neutral races.
This is realy a first attempt but I think that it's playing smooth enough to be released.
Be sure to give some feedback such as comments on research speed, additional features, etc.
Primitive Proportions
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I do not know with what weapons World War III will be fought, but I know that World War IV will be fought with sticks and stones.
-Albert Einstein
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April 30th, 2003, 10:32 AM
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Captain
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Join Date: Oct 2002
Location: Brazil
Posts: 827
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Re: Space Empires IV: Data/Sound/Graphic *DELETED*
Post deleted by Mephisto
__________________
Have you ever had... the sudden feeling... that God is out to GET YOU?
Well, my girl dumped me and I'm stuck with the raftmates from Hell in the middle of the sea and... what was the question again???
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April 30th, 2003, 05:11 PM
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Corporal
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Join Date: Mar 2002
Location: Tacoma
Posts: 87
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Re: Space Empires IV: Data/Sound/Graphic
In honor of Rodger Zelazny, here is a new graphic interface entitled "Dust". "Blood" will be released soon. This is optimized for monitors running in 1024x768 mode.
1051715452.zip
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A man never stands so tall as when stooping to help a small computer -Infocom
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May 1st, 2003, 02:22 AM
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General
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Join Date: Jul 2001
Location: Canada
Posts: 4,603
Thanks: 0
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Re: Space Empires IV: Data/Sound/Graphic
some additional formations...
1051748541.txt
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RRRRRRRRRRAAAAAGGGGGGGGGHHHHH
old avatar = http://www.shrapnelgames.com/cgi-bin...1051567998.jpg
Hey GUTB where did you go...???
He is still driving his mighty armada at 3 miles per month along the interstellar highway bypass and will be arriving shortly
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May 1st, 2003, 10:26 AM
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Shrapnel Fanatic
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Join Date: Dec 2000
Location: USA
Posts: 15,630
Thanks: 0
Thanked 31 Times in 19 Posts
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Re: Space Empires IV: Data/Sound/Graphic
__________________
Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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May 5th, 2003, 01:05 AM
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Major General
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Join Date: Sep 2000
Location: Midlothian, Va, USA
Posts: 2,142
Thanks: 0
Thanked 1 Time in 1 Post
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Re: Space Empires IV: Data/Sound/Graphic
Change to vehiclesize.txt. Allows a new bitmap (repairtugsmall/medium/large)for repair Tug.
1052089468.zip
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L++, Gd?, $++, Fr-, C---, S*, T?, Sf+++, Tcp, A+, Bb++@, M++, MpB5, MpT, MpD, MpSa, MpM, RV, Pwt, Fqt, Nd-, Rpt, G+, Au, Mmt,S++, Ss+,
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