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Old August 12th, 2002, 01:35 AM
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Default Re: network play unstable

I'm not sure if what you're seeing is truly lag.

When you are watching another player take his turn, his character might look a little jumpy in the screen compared to your own, but this is only because of how the network Version was written to work. It only updates the player's position onscreen once per packet it receives, which would be only 10 times/second if you have a 100 (millisecond) ping rate.

You are correct when you say you've played much more sophisticated network games - both in game design and network optimized programming. For Space HoRSE, the smoothness of the player's movement wasn't as important to program for as the player's position on screen, since it doesn't affect the gameplay.

I hope this explains your concerns about the apparent lag. If it is something other than this, please let me know.

[ August 12, 2002, 00:36: Message edited by: Gillissie ]
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