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February 18th, 2002, 09:12 AM
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Captain
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Re: newby\'s guide to ship and fleet strategy
quote: Originally posted by dumbluck:
Any ship without weapons automatically reverts to "Don't get hurt"
PDC isn't considered a weapon, so without a weapon thrown in, they just run for the corners.
Can someone confirm this? If true, I gotta make some changes!!! Actually, I'm beginning to see ways to take advantage of these oddities.
Could it be that shield depleters are not considered weapons as well? That could be why boarding ships run for the corners.
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February 18th, 2002, 09:25 AM
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National Security Advisor
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Re: newby\'s guide to ship and fleet strategy
In the case of both PDC and Shield Depleters, they are BOTH weapons, but if there are no targets they can hurt, and the ships have no weapons that have any targets, then the ships move to corners.
PvK
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February 18th, 2002, 09:51 AM
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Lieutenant Colonel
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Re: newby\'s guide to ship and fleet strategy
PvK:
Are you sure???? I thought it was a well established fact that PDC were not weapons. For instance, it explains why they aren't affected by the default weapons mounts. Other weapons get damage bonuses with the mounts, while PDC damage stays the same, and isn't even listed in the ship creation screen as being altered by the mount (while all the weapons get the little "L" in their picture for Large mount, etc.).
As to the shield depleters, I don't know. I've never used them.
[ 18 February 2002: Message edited by: dumbluck ]
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February 18th, 2002, 06:54 PM
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Re: newby\'s guide to ship and fleet strategy
Now here's a couple things that have been bothering me.
If a ship is set to say, "short weapons range" with secondary at "point blank" will it fire at all if it is currently at maximum range (with no move points left)?
Similarly if the type priority is set to "ships" as the first priority, will it bypass bases, satelites etc. without firing, to get to a ship?
Oops, one more. Which takes priority, "targeting priority" or "type priority"?
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February 18th, 2002, 07:16 PM
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General
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Re: newby\'s guide to ship and fleet strategy
quote:
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Originally posted by tesco samoa:
I usually have 4 of these puppies supporting a mid size fleet of 50 ships.
And 2 of the mid size fleets support a large fleet of 100 + ships
So your talking 11 fleets to take control of an area.
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Must be a ***** to implement when a game only allows 200 or 300 ships.
Nah I just downsize everything.... or something.
I have never played a game with the limiting factor 200 or 300 on ships and bases.
I follow the school of if you can support it you should be able to build it.
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February 18th, 2002, 07:23 PM
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Re: newby\'s guide to ship and fleet strategy
Ships will fire all weapons when they are in range.
ON the second question. They will fire at their primary target if they are in range else they will shoot at whats next on the list until there is nothing to shoot at.
On the 3rd question I believe it is Type priority But I could be wrong here.
Dumbluck.
PDC's are not weapons in the 1.49 world
The Large mounts etc... only apply to direct fire weapons.
One thing I love is the fact that armor skipping weapons will destroy armor after there is nothing left on the enemy ship except armor.
I believe that is a bug.
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February 18th, 2002, 09:13 PM
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Lieutenant Colonel
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Re: newby\'s guide to ship and fleet strategy
I have had some good luck with Capture Planet.
I used the Capture Planet fleet strategy and played Strategic Combat. I used the default setting for ships breaking formation. The formation is usually a V.
The transports are unarmed, except for PD sometimes. They have excellent ECM, armor, and shields, and can lay a spy sat.
During combat (replay) the transports just hang back until the armed ships are done, and then rush in.
A small pop planet may get glassed before the attackers are done, but sometimes it can be managed by dropping the fleet size before invasion. Anyway, I glassed more planets by forgetting to load the troops back onto the transport the turn before.
The Max damage setting may help. I'm at the office now nd don't remember what that is set to. Generally it controls targetting order. With only one target, it may not help.
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