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April 6th, 2001, 08:50 AM
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Sergeant
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Join Date: Dec 2000
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Re: A Poll on \"Supplies, Ammo, Fuel and Energy\"
Okay, I can live with two types of supplies(Supplies/Energy & Ordinance/Matter)... as long as there is a way to generate supplies (without the need of a star). That way we can finally add power plants!
But weapons MUST stop firing when "out", and some componets need to DRAIN supplies at the start of every turn (like lifesupport), or be deystroyed.
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April 6th, 2001, 10:49 AM
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Corporal
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Re: A Poll on \"Supplies, Ammo, Fuel and Energy\"
I'm actually one of those guys who think that Supplies and Cargo should be stored in the same facillity.
But it's a good idea.
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The best way to seek help is to help the best seek the way.
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April 6th, 2001, 10:54 AM
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BANNED USER
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Re: A Poll on \"Supplies, Ammo, Fuel and Energy\"
Personally, I don't think any should be added. The only one I would tolerate would be power (power plants) but that's it. You don't want to have so many resources that you have to micro-manage - you got enough to do already.
With power plants, it might be a good idea if they were required to supply power to shipyards, mining facilities, etc. If one were destroyed, that planet may not be able to build ships and stuff until another power plant was completed.
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April 6th, 2001, 12:26 PM
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Shrapnel Fanatic
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Re: A Poll on \"Supplies, Ammo, Fuel and Energy\"
I really would not like this. Sorry, but its not for me.
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Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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April 6th, 2001, 04:01 PM
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Corporal
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Re: A Poll on \"Supplies, Ammo, Fuel and Energy\"
quote: Originally posted by Atrocities:
I really would not like this. Sorry, but its not for me.
I agree. You convert the supplies to energy, and then the replicator converts the energy to food or CSM's or whatever is needed. As far as firing and moving slowly after supplies are exhausted, that's what the furniture is for.
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April 6th, 2001, 06:53 PM
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Sergeant
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Re: A Poll on \"Supplies, Ammo, Fuel and Energy\"
I would say that if you want to have both supplies and ammo then firing energy weapons should use some regular supplies (which are primarily representing fuel). Nothing's for free, so says the 1st Law of Thermodynamics. A big *** laser might not need bullets, but its going to put one hell of a load on a generator.
First thing though, make sure weapons stop firing when supplies run out.
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