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  #1  
Old August 13th, 2002, 07:11 PM

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Default Re: Demo Comments

There's a lost boy in the castle....
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  #2  
Old August 13th, 2002, 07:26 PM

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Default Re: Demo Comments

After playing some more Last night I did find some shops to buy/sell stuff. I also found the little boy which was cool. I like the demo, but still would like to see more things stack or a larger inventory.

Does anyone know how to use the scrolls. I'm playing a Ranger and can't seem to get any of the scrolls to work.
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Old August 13th, 2002, 08:39 PM

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Default Re: Demo Comments

To use a scroll as a ranger I just higlighted it in the spell list thing on the lower right of my screen and right clicked to activate the scroll.

I payed the demo from start to finish Last night and got to level 5, not bad but considering it says you can get to 100 in the full game I'd say it's planned on being rather long.

One problem I did see was that the shop keepers move...outside of their shops. I had the magic shop keeper wander all the way out to the back of his shop and into the farmer fields. It was a pain to go and track him down.

Another thing has already been mentioned, lack of space. I must have taken 40 trips between the town and the castle to sell stuff (yes I sold everything, had 30000 gold before the end).

Which leads me to my next point. Money is unbalanced as the most expensive thing I've seen were only just over 1000 gold and I got to 30000 extra by the end just be selling junk, but maybe that will get more understandable with the full game.

Other than that it looks good
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  #4  
Old August 13th, 2002, 09:06 PM
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Default Re: Demo Comments

A fairly common RPG thingamabob is a bag or pack which will allow you to carry more bulk, while still staying within your weight limit. Perhaps this is something which can be modded in if it's not in the demo module.

I do rather miss being able to have an "adventure party" instead of being limited to one player character. Perhaps in a future update? Or is that possible now with the retail game and is just not in the demo module?

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  #5  
Old August 13th, 2002, 10:27 PM
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Default Re: Demo Comments

Quote:
One problem I did see was that the shop keepers move...outside of their shops. I had the magic shop keeper wander all the way out to the back of his shop and into the farmer fields. It was a pain to go and track him down.
Make it a habit to close the doors behind you, and you won't have to worry
A tweak to keep the shopkeepers closer to their stores would be good.

Quote:
Which leads me to my next point. Money is unbalanced as the most expensive thing I've seen were only just over 1000 gold and I got to 30000 extra by the end just be selling junk, but maybe that will get more understandable with the full game.
Most of the junk being sold in the stores is pretty cheap. However, anything that is enchanted is much more expensive. "Godling Merkand's Gloves of Armageddon" type items would be significantly out of your price range.

As you progress in the game, more enchanted items will turn up in the shops, and you will start spending your money faster and faster.
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  #6  
Old August 14th, 2002, 12:02 AM

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Default Re: Demo Comments

I like the idea of having containers that can hold many items but only take up on slot.

Magic bags of holding that play around with the weight of items inside would be cool. Not sure if this could be made as a Mod, this could be good or bad, depending on if the item was cursed, might be fun.

The other idea I have is to have a keg ring. The keys do stack which is nice, but all keys end up on the ring and it takes only one slot. I think food should stack, and potions should as well. Anything you are going to collect alot of should stack, this would include scrolls that are the same type.

Treasure should be converted to gold on the spot and added to your total, it shouldn't take up a slot. If this can't be done then treasure of the same type should stack.

One thing that would help is some sort of teleport back to town like Diablo 2 has. That way you can zip back and forth and it's no big deal. I have started dropping stuff because going back to town and coming back is a pain, and not very fun. Again not sure if this could be put in as a Mod.

Just a few ideas, and are as always, IMHO.
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  #7  
Old August 14th, 2002, 01:14 AM
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Default Re: Demo Comments

The more I think about it though the whole idea of "slots" is just wrong. You should have a limit to the bulk you can handle, and the weight you can carry, but being under both and running out of "slots" jsut is something I have never seen before in an RPG. Hoperfully that it something that gets patched out fairly early.

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