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  #1  
Old September 29th, 2002, 01:53 AM
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David E. Gervais David E. Gervais is offline
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Default Re: Patches

[quote]Originally posted by DarkStar:
[QB]Maybe you should list here the ideas/list you already have. That way people will not repeat post.

hmmm, I thought that the whole idea was to see which kinds of suggestions were more popular and impliment them first! If Arron only got one of each suggestion and the list just got bigger and bigger, how would he know which suggestions were more popular? I guess if he had a D20 dice he could roll it every so often to see which idea got into the game! lol

Sarcasm aside,... ...

My only wish during and after the beta testing (that didn't make it into the game)was to add a 'load' function in the tile editor.

BTW: for those who are interested,.. this months PC-Gamer magazine has a copy of the Dungeon Odyssey Demo on the cover CD.

Have a Great Day all! Cheers.
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  #2  
Old September 28th, 2002, 03:45 PM
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Default Re: Patches

Quote:
Originally posted by David Gervais:

My only wish during and after the beta testing (that didn't make it into the game)was to add a 'load' function in the tile editor.
yes, yes, yes, pretty please?

Hey David, long time no see. Best regards and greetings.

Rollo
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  #3  
Old September 29th, 2002, 06:05 AM

DarkStar DarkStar is offline
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Default Re: Patches

David good point
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  #4  
Old October 1st, 2002, 03:36 AM
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Default Re: Patches

A "Pause" button. It would be nice to evaluate a squad before you slaughter them.
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  #5  
Old October 1st, 2002, 07:21 PM

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Default Re: Patches

How about a Zoom -in feature like in Empire Earth. These characters are mighty small!
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  #6  
Old October 1st, 2002, 09:05 PM
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Malfador Machinations Malfador Machinations is offline
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Default Re: Patches

Hi All,

You'll be happy to know that I'm starting up the beta testing of Dungeon Odyssey again. I will be releasing a new set of features for the beta testers to test over the coming weeks.

Here's a list of some of the features for the first test build:

1. The store keepers cannot be killed.
2. The store keepers will no longer leave their store.
3. Removed magic effects from ammo so that all ammo of the same type can stack.
4. Made Sertis even stronger.
5. Reduced the types of items which can have mana and health regeneration.

Future items on my list:
1. Load Tile ability for tile generator.
2. Wandering Monsters.
3. Glyphs with more unique abilities.

Aaron
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  #7  
Old October 2nd, 2002, 07:07 AM

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Default Re: Patches

Any chance of getting a larger inventory? How about a keyring that takes up one slot but can hold many keys? Converting tresure to gold when picked up to free some slots?

Scrolls that go into the magic book, but don't take up a slot, maybe a special book to hold them?

Bag of holding, or containers that hold many items but take up one inventory slot?

Add quick item slots not just health/mana

Maybe it's just me there never seems to be enough inventory slots. I don't see it on your list to fix (except arrow stacking).

Overall I think a larger inventory or better stacking would make the game alot more fun.

How about being able to hold a light source (in a special slot) and a weapon? My Druid can only use the staff (2-handed weapon), so I get light or I can fight but not both.

Empty chests go away when they are opened and nothing is placed in them?

Ability to place teleport in town/dungeons (like Diablo 2) to make going back to town easy (might help with the lack of inventory). Walking back to town all the time isn't all that fun.

Change color of chests/Exit/Entrance on map. It's hard to see that gray color in the ice caves.

Can someone from Malfador please comment on the lack of inventory space. Maybe it's not on a list because they think it's fine the way it is. If so, I'll stop ranting about it all the time

[ October 02, 2002, 06:20: Message edited by: DarkStar ]
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