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  #1  
Old April 11th, 2003, 07:57 PM
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David E. Gervais David E. Gervais is offline
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Default Re: New Module: Hack and Slash (still in beta)

Quote:
Originally posted by Rollo:
Hmm, I guess I try master level next...

Rollo
Why am I grinning ear to ear right now? LOL Let me know how many times you die in your first few hours of play!

Cheers!
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  #2  
Old April 11th, 2003, 10:19 PM
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Rollo Rollo is offline
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Default Re: New Module: Hack and Slash (still in beta)

Quote:
Originally posted by David E. Gervais:
quote:
Originally posted by Rollo:
Hmm, I guess I try master level next...

Rollo
Why am I grinning ear to ear right now? LOL Let me know how many times you die in your first few hours of play!

Cheers!

hmm, I have no idea... .

will do, I have brought a priest to 7th in the Crack of Doom. Let's see how fast he can run... .
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  #3  
Old April 11th, 2003, 11:59 PM
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Default Re: New Module: Hack and Slash (still in beta)

okay, here are some stories about Baltharsar, the Priest, in Hack and Slash at 'Master' difficulty, starting at 7th level.

1st Death (5 min): After a crazy chase through the wilderness followed by a huge crowd of monsters, Baltharsar finds himself in the Ice Cave with no light source (oops). He doesn't even see what kills him.

City of Tarlumain: Skillfully zig-zagging through the wilderness B. finds the City. He is greeted by a band of orcs who bash him up pretty bad, but he manages to evade them long enough and decides to summon a mighty spectre (12th level) with a scroll he had brought along. The specter bodyguard is of great use and B. finds some needfull things in the city and manages to find Little Billy. He is now 9th level.

2nd death (30 minutes): Baltharsar enters the desert camp. Like in the city B. is greeted by a band of orcs. This time he dies.

B. hasn't really trained enough with his scepter, he only has a 30% hit chance. On the second try, knowing that the orcs are coming, B. goes 'Berserk' with a scroll. Not only does that increase his damage a lot, but also his chance to hit. The orcs don't stand a chance this time and B. heals himself back to maximum.

3rd death (40 minutes): Two bands of giant spiders web Balthasar to the ground, while a pack of giant flies rip him apart.

B. must use all availble resources to survive the Desert Camp. The first pack of Spider dies to a combined use of Lightning Storm and a summoned water elemental. Dodging the webs, B. manages to slay a few stray monsters. When he must fight, he charges up his weapons with fire, and ice, and lightning. He also makes a brave stand battling two monster Groups at once, after he used his scroll of Vigor to recharge his hitpoints quickly during the fight.

Having spent all his scrolls, B. leaves the desert with the fire key in hand. Now he must face the Ice Cave, the place of his first demise...

to be continued...

Ice Cave: apart from a vicious battle at start with three bands of monsters, the Ice Caves pose no problem for our brave Priest. He advances to 10th level and finds the Ice Key. On the way back to the village Baltharsar finds the wizard Gargamel. Since he has no monster hordes on his tracks at the moment, he decides to engage the wizard and slays him. "Hmm, nice amulet", B. thinks, "I think I'll keep that for a while. I bet the jester won't miss it much..."

to be continued...

next: the Old Mine at Nurtred

deaths 4 to 10 (or so), after 3 hours: Orc Berserkers just behind the mine entrance and practicly around every corner in the mine are a big problem for Baltharsar. He has no bow or efficient magic to strike from distance (hmm, I always thought Priests and Druids should be able to use slings... but that is another topic) and is not strong enough to take them on mano-a-mano. Maybe he should rather head for the Cave of Tarlumain...

to be continued

[ April 12, 2003, 01:05: Message edited by: Rollo ]
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  #4  
Old April 12th, 2003, 08:46 AM
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Default Re: New Module: Hack and Slash (still in beta)

If I had any interest in DO, I would most certainly play this mod!
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  #5  
Old April 13th, 2003, 01:15 AM
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David E. Gervais David E. Gervais is offline
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Default Re: New Module: Hack and Slash (still in beta)

Memories and Nightmares...

My first death at master level was like this. As per my normal procedure when I leave town I stay put and allow the few nearby monsters creep up and I proceed to kill them with little or no trouble at all,... at master level in H&S in less than 1 min I was swarmed by no less than 20-30 monsters. (Most of those were just there to watch the first 4 chop me to pieces AaaaaaaaH!

In my second go, I didn't hang around, I didn't want a repeat of the battle at Big Horn! I began to run and killed a few monsters and continued evasion maneuvers. unfortunately I maneuvered myself into a road passing through a dense forest. monsters blocked both avenues of escape and I fought a valliant (but futile) fight. While I bashed the monster in front of me the one at my back was busy carving pretty pictures on my back! Once I ran out of potions (F11) I quickly died.

My third death was similar to one of yours, I made a b-line to Tarlumain (I wanted to find billy to gain some xp!) needless to say I was stirring up a lot of monsters on the way. (Also the now random placement of the main town had me a long way off. But I managed to get to Tarlumain and upon entering the first building, was 'webbed' by spiders while another band of monsters came up behind me blocking my avenue of escape. You know what happened next, I died!

Upon other explorations, I found the entrence to the mines a good safe place to heal up and it limited the onslaught because of the narrow passage leading to it. Just by entering and exiting the mine and killing monsters I was able to klimb from level 1 to 8! Quite an achievement, but once I took care of the monsters in the mine area I then made a mad dash to town to sell my wares and get some better equipment. The monsters had been waiting around town and I never made it home!

Rollo, this mod is lots of fun. And I look forward to exploring all the neat places you have created. Keep up the great work.

Have a Great Day, Cheers!

[ April 12, 2003, 12:17: Message edited by: David E. Gervais ]
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  #6  
Old April 13th, 2003, 06:27 AM

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Default Re: New Module: Hack and Slash (still in beta)

Cool. I new update. What is a good starting level for your character? My level 3 guy is getting killed every 2 minutes, hehe.

Lots 'O Fun!

Glad to see someone is keeping this forum alive. I was hoping for a more active forum and more user support for the game.

[ April 13, 2003, 05:31: Message edited by: DarkStar ]
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Old April 13th, 2003, 03:29 PM
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Default Re: New Module: Hack and Slash (still in beta)

Hey DarkStar,
I think the mod works quite well with 6th to 8th level characters. The quests yield between 10k and 250k EXP. That will bring your character to about 13th level (depending a bit on difficulty, I am currently playing 'Master' and gain a lot of EXP from the monsters...).

Yes, you can get killed quite easily in this mod. Learn to run, find out what the dangerous monsters are, kill from distance, and don't try 'Master' level on your first go... .

Hope to get some feedback from you, so I can further improve this. This is still in testing really and I do intend to put more work into this.

Rollo

[ April 13, 2003, 14:51: Message edited by: Rollo ]
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