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April 24th, 2003, 11:12 AM
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Sergeant
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Join Date: Nov 2000
Location: netherlands
Posts: 369
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Re: New Module: Hack and Slash (still in beta)
I downloaded the mod yesterday and have played for a couple of hours. It's a huge improvement over the original Crown of the Magis.
This is the sad tale of my first character to enter the module: Dementor the Druid. (1st level character expert mode)
Dementor enters the town of Nurtred and hears that one of the local merchants has been abducted by a band of Orcs. Being the hero that he is, Dementor immediately sets out to rescue the poor man. He enters the mine and is greeted by an orc. The orc goes berserk and starts to beat up Dementor, who is more or less helpless against all this agression. Dementor flees from the mine and thinks "maybe I should start with exploring the wilderness, that should be easier" Not much later Dementor enters the wilderness. And indeed this place looks much friendlier. "Oh, look at the cute cows!". Being a druid and a friend of nature, Dementor approaches the cows, and in the Last instant notices that they are foaming from their mouths. Not much later he is torn appart by a herd of mad cows...
I started a second game (with a 4th level character this time) and things are going much better. I just found the easter edition thing :-). Great mod!
[ April 24, 2003, 10:38: Message edited by: henk brouwer ]
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April 25th, 2003, 01:25 AM
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Brigadier General
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Join Date: Jul 2001
Location: Kiel, Germany
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Re: New Module: Hack and Slash (still in beta)
LOL, nice to hear such tales (even if they are sad  ). yeah, the mad cows... I think that was one of the first things added. At that time there were no monsters in the wilderness and I just needed something to play around with. IIRC the first Version had the working title 'Revenge of the Cows', as the beta testers were killing the poor cows in the town for gold and potions...
Is your new character also a Druid? It might be interesting for you to know (and for all other players for that matter) that there is a bug in DO with summoned monsters. The monsters that you summon to not attck monsters that are summoned by other foes.
Example: You face an enemy spellcaster. You summon a 20th level Fire Vortex and he summons a 5th level Rat. Both of you sit back to let your minions duke it out. But your Vortex will lose, since it will do nothing against the rat  .
Good to hear that someone finally found the easter egg in the new Version  . Glad you like the mod.
Rollo
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April 28th, 2003, 11:25 AM
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Sergeant
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Join Date: Nov 2000
Location: netherlands
Posts: 369
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Re: New Module: Hack and Slash (still in beta)
Quote:
Originally posted by Rollo:
Is your new character also a Druid? It might be interesting for you to know (and for all other players for that matter) that there is a bug in DO with summoned monsters. The monsters that you summon to not attck monsters that are summoned by other foes.
Example: You face an enemy spellcaster. You summon a 20th level Fire Vortex and he summons a 5th level Rat. Both of you sit back to let your minions duke it out. But your Vortex will lose, since it will do nothing against the rat .
Rollo
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Yes I'm playing a druid again, good to know about this bug, I did lose a lot of pets against the golemns in the mine before reading this.
Quote:
Good to hear that someone finally found the easter egg in the new Version . Glad you like the mod.
Rollo
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The "easter egg" looks great btw, looking forward to it's real implementation in the module :-)
[ April 28, 2003, 10:26: Message edited by: henk brouwer ]
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April 30th, 2003, 09:20 AM
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Corporal
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Join Date: Apr 2001
Location: South Pasadena, CA
Posts: 153
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Re: New Module: Hack and Slash (still in beta)
I'm also playing a Druid - thanks for the info on the bug, I never knew that was a problem. Having a great time so far.
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October 23rd, 2003, 09:21 AM
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Sergeant
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Join Date: Nov 2000
Location: netherlands
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Re: New Module: Hack and Slash (still in beta)
I just started playing again, and I'm having a great time. My druid character from the previous post never got very far, I now started a fighter. some comments (may contain spoilers, don't read if you haven't played it yet)
I like the new storyline, with the badguy that has given keys to his minions, which you have to collect to be able to beat him. The mod is definitely more than just "crown of the magis II". Can't wait to go into the tower.
The new wilderness is also great, as a first level character you still have to run from the monsters, which is a nice difference from the mindless slaughtering of low level monsters that most modules have. It gives a lot of satisfaction when you are finally strong enough to take out the creatures there.
The mines in the village with the berserker orcs and the trader are great, I really liked how you handled the "key give away" It's a nice trick to make characters give quest items etc. The mines could use a little more variety though, all the tunnels are more or less the same (a few extra tiles or tileGroups can make a huge difference)
More later.. I'm off to kill Lord Sertis, just sneeked in through the backdoor  .
[ October 23, 2003, 08:23: Message edited by: henk brouwer ]
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October 23rd, 2003, 07:08 PM
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Corporal
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Join Date: Apr 2001
Location: South Pasadena, CA
Posts: 153
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Re: New Module: Hack and Slash (still in beta)
Cool! I never did finish this one because my Druid was getting killed all the time.  I think I was also start over with a Warrior.
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October 30th, 2003, 05:44 PM
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Sergeant
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Join Date: Nov 2000
Location: netherlands
Posts: 369
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Re: New Module: Hack and Slash (still in beta)
I've run into some trouble with hack and slash. It seems that something is slowing down the framerate to really really low levels (less than a frame per second) when entering the tower. It didn't happen right away but after a while. not sure what is causing it, exiting the tower and entering it later doesn't cure the problem either.. (the framerate is ok when you're out of the tower, the problem returns when you enter again) I don't have the fastest machine, a pentium II 266, but I haven't had any problems with the framerate before, so I guess it must be something odd in the module.
Other than that I'm having fun, I killed Sertis, and finished the easter egg thing and some other levels. I hope I can fight my way through the tower at 0.5 frames per second , or that there is a way around it
[ October 31, 2003, 07:00: Message edited by: henk brouwer ]
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