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November 15th, 2002, 01:42 PM
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General
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Join Date: May 2002
Location: Canada
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Re: Suggestions and observations from 1.06
I read it all, (My hat is off) now I'm digesting it
Initial response, it all sounds good but... as far as the 'getting XP for killing summoned monsters' I think you needed to be more specific,. You should get XP for killing someone else's summoned monsters, but not for killing the monsters you summoned yourself.
Nudge nudge, wink wink, know what I mean?
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November 15th, 2002, 04:38 PM
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Sergeant
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Re: Suggestions and observations from 1.06
Thanks, David! You're right, though, in that you shouldn't get XP for killing your pet.... That would just be silly.  'Course, if your pet were to turn on you if you attacked it... nah, still shouldn't get XP for it. Thanks for catching that!
Quikngruvn
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The opposite of war isn't peace... it's creation. --from [i]Rent</i]
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November 15th, 2002, 08:32 PM
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Re: Suggestions and observations from 1.06
A couple of others I forgot:
--The character should not be able to cast the same spell over and over to get cumulative effects (for example, casting light ten times to fill the room with light). There should be a limit of one spell effect from scroll or spell per type in effect on the character at any time. This should be in addition to effects brought about by equipped items.
--Add the option to increase or decrease the number of starting items per map, based on difficulty level.
I'll e-mail these to Aaron later....
[edit] Misremembered what I already put in.... [/edit]
Quikngruvn
[ November 15, 2002, 20:40: Message edited by: Quikngruvn ]
__________________
The opposite of war isn't peace... it's creation. --from [i]Rent</i]
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November 16th, 2002, 09:44 PM
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Private
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Re: Suggestions and observations from 1.06
Quote:
Originally posted by Quikngruvn:
--The character should not be able to cast the same spell over and over to get cumulative effects (for example, casting light ten times to fill the room with light). There should be a limit of one spell effect from scroll or spell per type in effect on the character at any time. This should be in addition to effects brought about by equipped items.
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If he was going to edit that, I'd prefer it be configurable, like a setting "Max Stacking" or similar.
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November 19th, 2002, 04:38 AM
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Corporal
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Re: Suggestions and observations from 1.06
something that amnoyes me a lot , it is that when playing the game there's only two way to return to the main menu , the first one is dieing and the second one wich is longer is completing the end quest of the mod. they should add a button on the ''load , export , quit , save '' menu. it amnoyes me to quit and re-enter to game only to go to the main menu.
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November 20th, 2002, 02:11 AM
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General
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Re: Suggestions and observations from 1.06
..Or an option to 'Abandon' current game which would send you back to the main menu where you could start a new game or quit!
Note: simple solutions always have a better chance of getting into a game.
Cheers!
P.S. I love how DO lets you quit a game quickly. I hate when games go through several menus just to leave a game! ..(options) .. (quit) .. (main menu) .. (exit) .. (Are you sure?) .. (Yes) .. -Finally you're at the desktop.. if they didn't try to be cute and add .. (OK) to the end of all those mouse-clicks!
[ November 19, 2002, 12:13: Message edited by: David Gervais ]
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November 19th, 2002, 09:41 PM
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Sergeant
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Re: Suggestions and observations from 1.06
Quote:
Originally posted by Mysterial:
quote:
--The character should not be able to cast the same spell over and over to get cumulative effects....
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If he was going to edit that, I'd prefer it be configurable, like a setting "Max Stacking" or similar. That would work too... heck, I'm all for more options. I just want something to balance that cyclops that casts Rage on itself a dozen times-- it's taken down a 17th level paladin with 1500 hit points in one swing....
David: heh. I can't argue with that. But, I also hate forgetting to save when I quit... how 'bout when you click Quit you get a prompt 'Do you want to save before quitting? Yes/No/Cancel.' One prompt, and it might save a few errant mouse clicks.
Quikngruvn
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The opposite of war isn't peace... it's creation. --from [i]Rent</i]
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