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January 18th, 2003, 02:55 AM
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Corporal
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Join Date: Sep 2002
Location: Québec, Canada
Posts: 139
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Re: Whatz Up
I agree with all what you said. I nearly compleated a list of suggestion that would make me much more happy with dungeon odyssey to send to Aaron. Here's a few exemple, to make a second dungeon odyssey or an expension with a much deeper role playing game exeprience while keeping the hack and slash and retro look. for example a differant way to speak to npc, to be able to steal from shop keepers, having a map with much more town and a much bigger world map, that the bread that gives 120 food looks different than the one that give 200 something, a respawning system in the wilderness and in certain dungeons, the choice to turn off the ramdom map and arrange the map very easaly tile by tile. also a tool to creat mod easaly like one to edit the monster group file or the item file , etc. Im sure dungeon odyssey can have a better combat system. some weapon could attack once per second some faster. we can always make a game better and dungeon odyssey could become much more interesting even if it already is.
[ January 17, 2003, 12:59: Message edited by: Akachaki ]
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January 17th, 2003, 03:58 PM
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General
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Join Date: May 2002
Location: Canada
Posts: 3,227
Thanks: 7
Thanked 44 Times in 28 Posts
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Re: Whatz Up
I agree too, I think all that is really needed is a few more 'mod' tools and to enhance the existing ones. Like the ability modify the whole map, be it wilderness or dungeon. (as opposed to one tile at a time and having the game 'link' them!) Also, an editor for creating 'quests' and adding 'items' would be nice. Ultimately I would like to see the ability to start a game in 'edit' mode where you can modify the map, items, etc. For example, when you ctrl-click on an item, a dialog opens allowing you to edit it! In the conversation window, the ability to 'add' a topic, or edit an existing one would be nice.
I, like many people love the idea of 'modding' but would like it to be as easy as possible. IMHO, the ability to 'mod' while in-game would be a great feature. It has never been done and to me makes the most sense, after all, all the data, objects, features and quests are already there.
Probably easier said than done, but it would be awefully nice to have that kind of ease for modding!
Cheers!
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January 23rd, 2003, 10:53 AM
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Second Lieutenant
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Join Date: Sep 2000
Location: Ohio, USA
Posts: 454
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Re: Whatz Up
Quote:
Originally posted by David Gervais:
I think he's talking about games like 'Rogue', 'Nethack', 'Larn', 'Moria' and 'Angband' I've played all these games and don't think they are 'Better' per say, just that they leave more to the imagination and therefore appeal to a wider audiance. I think Dungeon Odyssey has a lot more potential though.
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[IMNPHO]Ahem. I'm sorry, but I must disagree. After playing the DO demo, I couldn't make myself WANT to play it when I could be wasting my time playing NetHack. There's IMNPHO just no room for comparison 'twixt the two. It's not a matter of NH (the only Rougelike game I've played since I was in high school, which is to say since the early-to-mid nineties) leaving "more to the imagination", as I'm one of those heretics who plays exclusively with very-non-ASCII tiled graphics, and always have done so (heck, if the Falcon's Eye isomorphic interface was NetHack 3.4.0 compatible, I'd probably be using it, and if FE gets updated before the next Version of NH, I probably will be using it). It's just that NetHack seems so much more immersive, so much deeper. In the six or eight months since I got hooked on NH, I've yet to have a character Last more than two days, but I get attached to the forsaken little buggers in a way that I never could with DO.
Yes, I only played the demo. Yes, I've heard the rest has a lot more to offer. But the demo doesn't seem to exhibit an engine with the same capability as NH. Admittedly, it may not be fair to compare the two. NetHack is a venerable but dynamique monstrosity spawned by (IIRC) a development team which has included at least twenty individuals across a period of nearly two decades, whereas DO has had far less in the way of time and developers. So yeah, it's probably not fair to compare 'em. But if I wanna play an "old-school hack-n-slash RPG", I've got to go with NH.
[And as to modding, NetHack is open source, so any changes one might want can be easily affected (sez the lad who's working on a MS in CS, and thus isn't, hélas, speaking for the gamer on the street; I'll admit that DO slaps NH around quite brutally in terms of popularly accessible modification...)][/IMNPHO]
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