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  #1  
Old April 10th, 2003, 09:13 PM
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Default Re: Tweaked experience...

okay, I did the testing with a 14th Thief, who had a couple of hundred thousand EXP. As suspected he immediately jumped to 16th level after killing the first monster and he had 64k EXP leftover.

After that I exported him and opened a new game reverting to the old system. Good news . He remained 16th level and kept his current EXP.

Rollo
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  #2  
Old April 11th, 2003, 12:04 AM
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David E. Gervais David E. Gervais is offline
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Default Re: Tweaked experience...

Good news indeed. I'm currently boosting my level 6 char again before exporting him to try your new mod. I've died about 12 times now. When I get swarmed, the monsters really pack a wollop!

But I'm sure I'll succeed eventually.

Cheers!
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  #3  
Old April 13th, 2003, 08:03 PM
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Default Re: Tweaked experience...

I have given some thought to this (for what's that worth, LOL). While I totally agree with David that a smoother and flatter curve is much better for the later levels, I also feel that another change would be good.

IMO the lower levels are too cheap. I mean it is just too fast to get your character to, say, 8th level. Heck, just kill one or two monsters in the wilderness and you are already 2nd... slay a group of flies in the City and you are 3rd, find Little Billy and you are 5th...

I propose that the early levels should be more expensive. I worked on a system that is close to David's. I haven't put them in a new class.txt, yet. But here are the numbers. I have also included DO_standard and David's system for comparison. Thoughts/comments/flames..?

edit: ack, tabs are not working here. Here is a text file: 1050257772.txt

edit: ack again, the tabs are somehow screwed up. there, that should be viewable now...

On a somewhat related note, if we are using an altered classes.txt file anyway, how about some changes to abilities or even a new class or two? But I'll open another topic for that.

Have fun ,
Rollo

[ April 13, 2003, 19:22: Message edited by: Rollo ]
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  #4  
Old August 25th, 2003, 07:48 PM
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Default Re: Tweaked experience...

--BUMP--

I finally started working on my mod again, and I was wondering if I could use the tweaked classes file. It seems to make things a lot more balanced compared to the default Version. (credits given in the credits.txt file ofcourse)

Henk (mod 80% finished)

[ August 25, 2003, 18:49: Message edited by: henk brouwer ]
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  #5  
Old August 26th, 2003, 03:44 AM
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David E. Gervais David E. Gervais is offline
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Default Re: Tweaked experience...

Sure thing, feel free to use it to your hearts content. (In fact if you do use it, you'll save me the trouble of having to insert it myself. )

Cheers!
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