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May 12th, 2003, 10:23 AM
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Sergeant
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Re: Lord of the rings module
Quote:
Originally posted by bearclaw:
I was also concidering a darker, more overgrown look for Fangorn, but the standard woods would do.
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Have you found the easter egg level in the Hack and Slash module? It has a nice overgrown look to it, I think it uses some new tree and forest graphics by David Gervais.
I'll see what I can do for the other graphics. I'm working on some terrain pictures and a map that could also be used for the dead marshes and/or the paths of the dead, I'll try and post a screenshot this evening. I also made some pictures of dwarves/elves/wizards some time ago, feel free to use those.
edit: it seems I have to edit every post I make to fix mistakes... 
[ May 12, 2003, 09:34: Message edited by: henk brouwer ]
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May 12th, 2003, 12:49 PM
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Captain
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Re: Lord of the rings module
Thanks. I haven't had the time to go through your Hack and Slash mod yet (although I have tried it a few times. Very nice indeed).
I've come across a new problem though, There is a set of fields in the XXXX_Tiles.txt file to set the connection type for the N,E,S,W sides of a tile. Are these not enabled? Because they don't seem to do what they are suppose to.
And another thing. I've done the Terrain and Tile files for the Starting Chamber map (where you choose which door to pass depending on your charcter) and Hobbiton. But in the Mapgen utility, I only have access to the Hobbiton Tile file instead of both of the one's I've got so far. Any suggestions?
__________________
Nick (bearclaw)
You don't know the Power of the Dark Side. I must obey my Master.
Potestatem obscuri lateris nescitis
A+ Se+++ GdY $++ Fr- C+ Csp Sf* AuO M++ MpTFdAM St RTNH Pw++ Fq++ Nd++ Rp++ G++ Mm++ Bb++ L+ Tcp-
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May 13th, 2003, 01:59 AM
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Sergeant
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Re: Lord of the rings module
Quote:
Originally posted by bearclaw:
Thanks. I haven't had the time to go through your Hack and Slash mod yet (although I have tried it a few times. Very nice indeed).
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The hack and Slash Mod was done by Rollo, not by me. It's a great mod especially some of the new levels
Quote:
I've come across a new problem though, There is a set of fields in the XXXX_Tiles.txt file to set the connection type for the N,E,S,W sides of a tile. Are these not enabled? Because they don't seem to do what they are suppose to.
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They should work. The mapgenerator uses these connection types when generating a map. It will make sure that a north connection that is set to one will conect to a south connection that is set to 1 on another tile, simmillar for other directions.
The mapgenerator will make mistakes When you only have a very small tiles.txt file, or when it can't find tiles with connection types it needs, in such cases it may place tiles on locations where they shouldn't be according to their connection types.
You may also want to double check that you didn't accidently set the connection types wrong.. happens a lot to me
Quote:
And another thing. I've done the Terrain and Tile files for the Starting Chamber map (where you choose which door to pass depending on your charcter) and Hobbiton. But in the Mapgen utility, I only have access to the Hobbiton Tile file instead of both of the one's I've got so far. Any suggestions?
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Strange.. are you sure the file isn't misnamed? I think it has to end with _tiles.txt . Is the header section present in both the text files? (the section which has the lines about preset tile-locations etc)
Hope this helps.. 
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May 12th, 2003, 02:17 PM
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Brigadier General
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Join Date: Jul 2001
Location: Kiel, Germany
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Re: Lord of the rings module
Quote:
Originally posted by henk brouwer:
Maybe you could even use the keys later in the module, (give wizards acces to 'special' shops with magic stuff, that other characters shouldn't have etc) I can't look into the text files from where I am, but that would require a key that isn't 'consumed' on use. I'm not sure whether that is possible or not...
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I am not 100% sure, but I think keys are always consumed when used. You could of course add multiple keys to the starting characters. Enough supply to open all the 'character specific' doors in the game.
But I have to point out that this a very imperfect solution, becuase of Thieves lockpicking.
If restricting certain items to classes that can be done as a restriction of the item itself:
Requirement Type, Class Required.
Quote:
Originally posted by bearclaw:
graphics needed: elves, ents
I was also concidering a darker, more overgrown look for Fangorn, but the standard woods would do.
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As Henk already suggested, check out the forest in Hack and Slash. It has elves and ents and has a somewhat darker feel. With just a few tweaks to the trees that are allowed for random selection, it can also be made even darker.
Quote:
Originally posted by bearclaw:
Thanks. I haven't had the time to go through your Hack and Slash mod yet (although I have tried it a few times. Very nice indeed).
I've come across a new problem though, There is a set of fields in the XXXX_Tiles.txt file to set the connection type for the N,E,S,W sides of a tile. Are these not enabled? Because they don't seem to do what they are suppose to.
And another thing. I've done the Terrain and Tile files for the Starting Chamber map (where you choose which door to pass depending on your charcter) and Hobbiton. But in the Mapgen utility, I only have access to the Hobbiton Tile file instead of both of the one's I've got so far. Any suggestions?
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If you want just a quick look at the forest, but don't have much time: Go to \Hack and Slash\Data\ModuleData.txt and change 'Starting map' from 2 to 20 .
I am not sure what exactly your problem is with the connections and the placement of the tiles in Mapgen. Please post all relevant files here or send them to me per email (snickelsen@web.de). I can have a look at them, if you wish.
Rollo
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May 12th, 2003, 02:52 PM
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Sergeant
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Re: Lord of the rings module
The screenshots I promised earlier are posted in the "Sneak Preview" thread.
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May 15th, 2003, 09:32 PM
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Captain
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Join Date: Oct 2001
Location: Prince George BC, Canada
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Re: Lord of the rings module
Quote:
Originally posted by bearclaw:
I've done the Terrain and Tile files for the Starting Chamber map (where you choose which door to pass depending on your charcter) and Hobbiton. But in the Mapgen utility, I only have access to the Hobbiton Tile file instead of both of the one's I've got so far. Any suggestions?
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Alright. Found the problem with this error. I forgot the 's' on the end of _Tiles.
Ooops. Fixed now.
But now there is another problem. For 2 tile sets (Starting Chamber and the Shire map) the mapgen won't access the Terrain files for either of these. The third map I have (Hobbiton) works just fine except that the terrain file has to be "hobbiton-terrain.txt" instead of "hobbiton_terrain.txt". Strange. Any ideas? And yes, I've already checked, checked and re-checked for spelling errors.
__________________
Nick (bearclaw)
You don't know the Power of the Dark Side. I must obey my Master.
Potestatem obscuri lateris nescitis
A+ Se+++ GdY $++ Fr- C+ Csp Sf* AuO M++ MpTFdAM St RTNH Pw++ Fq++ Nd++ Rp++ G++ Mm++ Bb++ L+ Tcp-
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May 16th, 2003, 03:51 AM
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Brigadier General
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Join Date: Jul 2001
Location: Kiel, Germany
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Re: Lord of the rings module
Quote:
Originally posted by bearclaw:
...And yes, I've already checked, checked and re-checked for spelling errors.
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Hey Bearclaw,
I looked at your files and located the problems. I hate to say it, but there were indeed spelling errors that caused this.
Fixed files should be in your mailbox by now.
Have fun,
Rollo
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