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  #1  
Old July 20th, 2003, 10:23 PM
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Default Re: The Misadventures of the Missed Adventurers

After several moments waiting for Jack to find some sign of the traps he's looking for, Arthur becomes impatient and mutters something under his breath. The surface of the wall begins to glow as if it were red-hot, causing every crack and crevice to stand out clearly. A push switch to the upper left of the door, two dart traps on each side, and a trap door three inches to the left of Jack's foot are seen, besides numerous cracks and scratches in the wall which appear to be natural in origin.

Arthur "There, that's better. Narp, I think this is more your department than mine. Care to try your hand at the switch?"

[ooc: I suppose the switch doesn't have to disarm the traps; it could be a little more complex than that. Either way, Arthur'll let Narp take the darts in the arm. ]

[ July 21, 2003, 03:10: Message edited by: Krsqk ]
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Old July 22nd, 2003, 03:12 AM
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Default Re: The Misadventures of the Missed Adventurers

ooc:[gee, thanks, but no thanks.]

Narp looks at them for a few seconds, then says "ok. everybody back."

everybody shuffles off a few paces.

Narp grabs a large knife out of his pack. a really large knife. almost a small sword or a machette. then, he throws it, nothing fance, just a solid throw, at the switch.

*whack*

*clack-ack-ack-ack-ack-ack-ack-ack-ack-ack-ack-ack-ack*

*wham*

*BAM*

there was also a large block trap, which is now blocking the trap door.

the door swings open and a large block with a really long spear on the end of it with really long blades, covering the whole corridor so that only a contortionist could pass through unharmed is seen at the end of the corridor. there is no telepath there. with startling speed, the block starts heading toward the party. in fact, it's moving fast.

ooc:[can't be that easy. this wouldn't be much of a story if everything was easy.]
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Old July 22nd, 2003, 07:10 AM
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Default Re: The Misadventures of the Missed Adventurers

Jack points at the block, and it is suddenly wrappen in a green glow, and starts moving slowly. The glow fades, but the slow motion remains.

Jack "That should buy us several minutes. Let's hope he doesn't have any mages within the shield capable of spell detection."

John "That was noisy. I don't think stealth is going to be much use anymore; detecting the spell would just be icing on the cake. The psi knows we're here by now."

Jack "You've got a point. I suppose I could just teleport the rock behind us, unless anyone else has a better idea."

ooc:[edit - nevermind my previous edit; I'm getting tired, and my grammer checking skills are going down the drain.]

[ July 22, 2003, 06:47: Message edited by: Jack Simth ]
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Old July 22nd, 2003, 07:36 AM
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Default Re: The Misadventures of the Missed Adventurers

[ooc: hit reply instead of edit.]

[ July 22, 2003, 07:04: Message edited by: Krsqk ]
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Old July 22nd, 2003, 08:03 AM
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Default Re: The Misadventures of the Missed Adventurers

Arthur casts a digging spell, and the block and spear drop nearly flush with the cave floor. Three figures are seen about one hundred yards down the tunnel, which appears to slope downward and to the right. All three are heavily armed with both melee and ranged weapons.

Arthur "Jack, any indications as to which of them is the psi?"

Before Jack can respond, the strangers fire their first volley. Two are firing bolts at an incredibly rapid pace, while the third is lobbing some sort of ignited shell. The shells shatter in mid-air, leaving a dust which lingers and does not seem to settle.

[ooc: The bows are chu ko nu or something of the sort--semi-auto crossbows fitted with exchangeable magazines. The shells just have a small combustible which burns down to the shell, causing it to burst. The dust is the damping dust Narp cooked up back on p.3 of the "shiny new RP thread" thread.]
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Old July 22nd, 2003, 08:21 AM
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Default Re: The Misadventures of the Missed Adventurers

ooc:[note to self: get better traps. yeesh.]

Narp jumps to the side of the passegeway and yells "get some sort of blocking shield up, if you can!"

Jack says something about an interesting challenge. then a green glowing shield pops up. unfortunatly, it's fluctuating. John adds some more energy and the shield stabalizes a little.

Narp "ok, you think you could change it so i can shoot through? maybe make a little hole?"

Jack says something else about an intersting challenge, then a little hole appears near the wall. Narp fires off some shots, getting one of the crossbowmen in the arm and chasing them back around a corner.

Narp "we need to move and fast, now that we're detected."

ooc:[i know that Jack likes teleport spells for weapons, but that wouldn't be very tense, so i'm having the powder be to destabiling for teleport, since it would probably be an intricate spell, and while Jack's very good at it, he would be slowed down. at least, that's my excuse.]

[ July 22, 2003, 07:25: Message edited by: narf poit chez BOOM ]
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Old July 22nd, 2003, 08:22 AM
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Default Re: The Misadventures of the Missed Adventurers

ooc:[Narf - clever.]

Just then, the damping dust starts impacting the shield. Every time a paticle impacts, there is a brief flare up, and a small grain of sand falls to the ground. Meanwhile, the glow from the shield decreases with each impact.

Jack "Damping dust! I've read about it, but we never got past theory on it; nobody could think of a worthwhile purpose, and the counter was simple enough - wind or excess energy. The spell that makes the wind is subject to the dust, but once the air is in motion it doesn't require a spell to maintain that motion, and the dust gets carried away. Excess power overloads the dust and negates its power. Arthur, are you up to a breeze?"

[ July 22, 2003, 07:33: Message edited by: Jack Simth ]
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