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  #1  
Old October 17th, 2003, 01:16 AM
David E. Gervais's Avatar

David E. Gervais David E. Gervais is offline
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Default Re: Xerathul\'s revenge (module discussion thread)

Iiiiiiiii Like it. Very nice town map, I like what you have done with the tree gorups to add variety. I also see you have created many new decorations. Great job. I like the tree-stumps (now where is the evil lumberjack that is stealing all the trees?)

Note: instead of adding 'monsters' to the town map, how about adding some cows and horses that could drop some stuff if killed. (The player wouldn't gain any XP but could sell the stuff to get better equipment.) This is a trick I use in the Original DO modules.

I'm heading into the Wolf den now, wish me luck...
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  #2  
Old October 17th, 2003, 01:42 AM
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Default Re: Xerathul\'s revenge (module discussion thread)

Hooowieeeee, the Wolf den is sweet. Very nice cave feeling to it, nicely done.

I died several times but managed to kill all but the big bad wolf, I'll need to get better equipment before going back to try and kill him.

Gonna go sell my loot and see if I can get a better weapon than my mangled mace.

I'll be back with more comments.

Cheers!
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  #3  
Old October 16th, 2003, 02:03 PM
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David E. Gervais David E. Gervais is offline
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Default Re: Xerathul\'s revenge (module discussion thread)

Yeeeeehaaaa, I killed the big bad wolf.

what's this... he dropped a pelt. hmmm very nice graphic.

I like this idea, make different kinds of pelts/skins/hides and have some animals drop them. The player could become a 'Fur Trader' to make some extra cash.

Now I'm off to the graveyard,... should I be afread? very afread?

Cheers!
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  #4  
Old October 16th, 2003, 02:04 PM
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Default Re: Xerathul\'s revenge (module discussion thread)

Quote:
Originally posted by David E. Gervais:
Hooowieeeee, the Wolf den is sweet. Very nice cave feeling to it, nicely done.

I used the cavewall set that you created some time ago for that map, I really liked those tiles and added a few of my own for the floor etc.

Quote:

I like what you have done with the tree gorups to add variety. I also see you have created many new decorations. Great job. I like the tree-stumps (now where is the evil lumberjack that is stealing all the trees?)
Rollo has a simmilar forest level, without the buildings etc. hidden somewhere in his hack and slash module. In fact, now my module is finished I'm going to have another try at hack and slash

Quote:

I died several times but managed to kill all but the big bad wolf, I'll need to get better equipment before going back to try and kill him.

Gonna go sell my loot and see if I can get a better weapon than my mangled mace.

I'll be back with more comments.

Cheers!
The big bad wolf can be a pain if he is generated with certain intrinsics.. good luck!
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Dungeon odyssey modules:

Christmas module v1.05 (attached to first post)

Xerathul's Revenge v0.5
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  #5  
Old October 16th, 2003, 02:07 PM
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Default Re: Xerathul\'s revenge (module discussion thread)

Quote:
Originally posted by David E. Gervais:
Yeeeeehaaaa, I killed the big bad wolf.

what's this... he dropped a pelt. hmmm very nice graphic.

I like this idea, make different kinds of pelts/skins/hides and have some animals drop them. The player could become a 'Fur Trader' to make some extra cash.

Now I'm off to the graveyard,... should I be afread? very afread?

Cheers!
Don't forget to give the pelt to Mirjelle, she needs proof of your heroic deeds
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Dungeon odyssey modules:

Christmas module v1.05 (attached to first post)

Xerathul's Revenge v0.5
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  #6  
Old October 16th, 2003, 04:01 PM
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David E. Gervais David E. Gervais is offline
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Default Re: Xerathul\'s revenge (module discussion thread)

omg, the grave yard is extremely well done. I love the tone and feel of the graphics. Henk you're making me look bad. Actually I'm very happy that you have taken the time to do new graphics. This makes the game especially fun for me. It also goes to show how someone can completely change the feel of the game by just creating new graphics.

Now I'm off to see where this brass key takes me.. probably to my death, but don't worry, the autosave is on and I know how to reload.

Cheers!

[ October 16, 2003, 15:01: Message edited by: David E. Gervais ]
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  #7  
Old October 16th, 2003, 08:24 PM
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Malfador Machinations Malfador Machinations is offline
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Default Re: Xerathul\'s revenge (module discussion thread)

Nice module! Having funning hunting the undead. Love the new graphics, keep up the great work!

Aaron
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