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  #1  
Old April 1st, 2004, 08:20 PM

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Default Re: Xerathul\'s revenge (module discussion thread)

Sounds awesome - can't wait to try the new Version.
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  #2  
Old October 5th, 2004, 02:33 PM
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Default Re: Xerathul\'s revenge (module discussion thread)

Yes I'm still working on a next Version for this mod.. it's not ready for the next release but here is a small update on the current status. Most of the new changes are aimed at making the game a lot more random, replaying the module a second time should result in a completely different game with other dungeon levels, graphics, monsters and quests.

0.53 :
*Added a new dungeon level
*Added magical portals from some dungeon levels back to the town.
*Added a temple (with a priest and store) to the town.
*Added divine gifts (superior weapons and armor that are automatically destroyed after they have been worn/wielded for a certain amount of time) these can be bought at the new temple.
*Added tilegroup based map generation for the dungeon levels and wolfden. maps generated in this way use different graphics each time the game is loaded, depending on the tilegroup that is randomly chosen; A level might be a dungeon in one game, and a dark cave system in the next.
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Dungeon odyssey modules:

Christmas module v1.05 (attached to first post)

Xerathul's Revenge v0.5
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  #3  
Old October 6th, 2004, 12:46 AM

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Default Re: Xerathul\'s revenge (module discussion thread)

Glad to hear that you are still working on this!

The new changes sound great. The divine gift idea sounds very cool - as does the random map generation.

Can you believe it's been almost a year since you released the first Version?

It could be that new Version will come out on the same day 1 year later - that would be cool.
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  #4  
Old October 6th, 2004, 03:14 AM
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Default Re: Xerathul\'s revenge (module discussion thread)

almost a year already? hmm, I'm affraid I won't be able to finish it before the anniversary, there's still lots of stuff to add and test (like a proper ending). I hope to finish it before the end of the month though.
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Dungeon odyssey modules:

Christmas module v1.05 (attached to first post)

Xerathul's Revenge v0.5
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  #5  
Old November 28th, 2004, 08:52 PM

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Default Re: Xerathul\'s revenge (module discussion thread)

Any news on the new Version?

I decided to run thru the module again this weekend. I ended up with a strange bug. Maybe someone here can help me out.

I made it to the 2nd dungeon level. There are 2 stairs. One is down and the other one is up. The funny thing is that the stairs that has the DOWN graphics goes UP. The stairs that have the UP graphic doesn't do anything.

I'm trapped in the level I can only go up. The level is VERY small and I don't see any other way to advance. I have explored the whole level and there wasn't any monsters or items. It seems like there is a 3rd level to the dungeon but I can't reach it.

Is this a bug? What am I supposed to do? It's very strange and I don't think I can finish the game.

Any ideas are welcome.

On another note is anyone else still making modules for this game? Things seem to be dead around here.
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Old November 29th, 2004, 05:06 AM
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Default Re: Xerathul\'s revenge (module discussion thread)

Hmmm it is indeed a bug.. (or two seperate bugs really)
There are only two dungeon levels, so the stairs down (who seem to connect to the level above now ) should not go anywhere right now. I just put them there for future Versions. The stairs have been repaired in my current Version.

The second bug seems a lot more serious, I've run into it once in the new Version of the module that has not been released yet, I thought it wasn't present in the old Version, and I have not been able to reproduce the bug since. it seems like you just did .

The tiny level you are on should contain the current end boss of the game (a huge skeleton-demon with a group of fire elementals) but for some reason the game does not generate him on certain occasions, the problem is that you need to defeat him to win the game (and get the current lame ending)

There might be some hope for your game though, the one time I ran into this the demon-lord was found hiding on the first dungeon level instead of the second, I'm not sure what caused him to be generated there.. So unless you've already completely mapped the above level there might be some hope of finishing the game. Could you let me know if you find him there? It would be good to know wether it's the same bug I found, or a new one.

Thanks for the bug report
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Dungeon odyssey modules:

Christmas module v1.05 (attached to first post)

Xerathul's Revenge v0.5
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