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April 13th, 2001, 10:06 PM
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Sergeant
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Join Date: Nov 2000
Location: USA
Posts: 368
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Re: In need for a few beta testers!
I've just attached my mod on events. Let me know what you think.
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April 13th, 2001, 10:23 PM
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Captain
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Join Date: Jan 2001
Location: Dallas, Texas
Posts: 817
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Re: In need for a few beta testers!
HEYYYYYYYYYYYYYYYYYY! YA!!!!!!!
I think I figured it out. at 100 for settings.
The event will occur every 5-10 turns. but only if there is not another event pending. So lets say an event that take 15 turns is active. No other event will occur until that event is complete. I set all my events to 1 turn and in 60 turns I saw my pleasure ship event occur 8 times and my birth event occur 1 time. I still have not seen the planet create event occur yet. This maybe because those type of events can only occur of you allow high or cat type events. I will test this.
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April 14th, 2001, 01:35 AM
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Captain
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Join Date: Jan 2001
Location: Dallas, Texas
Posts: 817
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Re: In need for a few beta testers!
atomannj,
I really liked the games and computer virus. I added these to my test events file. I gave you credit at the top of my file.
Here is my beta verion 1.02 for testing. These are set at the levels that I would like to use them at. They have been added to the bottom of the orginal events file. Please try them and any feed back will be quite helpful.
Thanks Dracus
All these use the orginal pictures that come with the game and will work with any mod pack. load into your data file before starting a new game.
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April 14th, 2001, 10:25 AM
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Lieutenant Colonel
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Join Date: Feb 2001
Location: iola, ks, usa
Posts: 1,319
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Re: In need for a few beta testers!
This is all very interesting; but I am curious how the "lucky" racial trait fits into all of this. If there are "good" events, then it isn't so "lucky" anymore to miss out on half the random events, is it?
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April 14th, 2001, 02:15 PM
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Captain
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Join Date: Jan 2001
Location: Dallas, Texas
Posts: 817
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Re: In need for a few beta testers!
Since the events in a normal game do not happen that often. Any gain That a planet/empire recieves is not going to give them any real edge over the ones that use the lucky trait and besides they are also at a higher risk of a bad event occuring then those with lucky trait. Plus I am adding a few new bad events also. it will be like a 60/40 or a 70/30 in favor of a bad event happening.
I honestly don't think that this will hurt the advantage of using the lucky trait in any way.
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April 14th, 2001, 05:24 PM
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Captain
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Join Date: Jan 2001
Location: Dallas, Texas
Posts: 817
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Re: In need for a few beta testers!
Ok here is the newest beta Version.
there are 19 new events in this file. Few are good and a few are bad. My attempt is to give a feel to the population in the game. Please read over them and tell me what you think. Try them out and let me know if there is a problem.
Just load into your data file. As with all my mod files, I only add to what came with the game This file works with the mod pack and the star trek mod.
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April 16th, 2001, 04:51 PM
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Captain
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Join Date: Jan 2001
Location: Dallas, Texas
Posts: 817
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Re: In need for a few beta testers!
Has anyone tryed these yet?
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