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  #1  
Old April 8th, 2001, 05:05 AM
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Default Re: Patch wishlist

I would love to have a real time feature.

What I mean by that is, the game does not require me to conduct a turn. It does it automatically.

From what I gather, the game's date indicator is set up for this feature, but it has not been implented yet.

The benifits to this added feature are great. The game would continue even if you walked away. Everything would progress as you have ordered, and the game would take on a more real time feel.

Games with such a feature:
Rebellion
AOK
AOE

2. The ability to set the starting Tech level for each individual race.

3. The ability to set the exact number of Computer players. Right now its low, medium, hi.

4. The ability to TURN off Quatum Reacter in the Exlude Tech function. (if there, please omit.)

5. A new facility that prevents new warp points from being opened within the system its has been constructed in.

6. A feature in the construction Que that will added "build this" on all planets. (This feature would allow you to build troops on all planets at once without having to select each individual planet and add it to that planets construction Que.)

7. Added feature that allows the player to select that they want all there planets for the empire they are going to play to start within one system.

8. The ability to set up allied play. (Example: in set up, the player can establish that player 1 and player 6 are allies. Player 2 and Player 4 are enemies.)

9. A bribe feature to the Diplomacy control. Set BRIBE type. Would effect other races willingness to improve relations.

10. A feature that would allow you to TELL the ships of a specific class to UPGRADE class at nearest shipyard.

Thanks for reading.

[This message has been edited by Atrocities (edited 08 April 2001).]
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  #2  
Old April 8th, 2001, 07:07 AM
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Default Re: Patch wishlist

I'm just going to go through and comment on the suggestions in no real order...

Ship captiains was requested in the "idea gathering" phase of SEIVs development, but was dropped because (I think) it was too complicated to keep track of a captain for every ship.

The "Asteroids" environment in combat... it's eye candy, and doesn't add or detract from the game. There are other things that have priority over this.

Larger stars... ok.

Unmanned probes == Drones. They're supposed to be put in, hasn't happened yet (pretty sure I still have the drone pictures in my races' directories, and I haven't heard anything about drones from MM).

About missiles being deadly... they're only deadly when you're caught with your pants down and don't have any PDC. One or two on every ship effectively nullifies the offensive potential of ships that use missiles.

Break up unit Groups... Yes, please.

Computer control... just check the little box

Ummm... the comment about active sensors in cloak... explain? I have no idea what you meant by that.

Pseudo-real time play... I'm assuming that you mean a modification of simultaneous turns, where each turn has 30 "days". The days would pass after a set amount of time, so things go on while you give different orders... Not too high on my wishlist, but it would be interesting to see. It would bring in a whole bunch of new bugs, bringing in a new "turn"-style (MM had a hard enough time getting Simultaneous to work right), so it should wait until other issues are resolved.

Starting techs... Yes, please.

Exact Computer Numbers... Yes, please.

Turn off QReactor... I think you can turn it off already, if not, ok.

I've already voiced the major flaw with the no warp point facility... this effectively cripples the AIs ability to attack human players once this facility is built. Close all warp points in system, AI can't get in, you have ships and SYs outside of core systems that can attack AI, AI can only attack the attacking forces, can't affect the economy of the humans. Unbalancing.

Build on all planets... I usually have most of my planets already building stuff, so if I use this, the build on troops/whatever would be delayed, and by that time the unit would probably be obsolete...

All planets start in one system... you can already do this, just select one starting planet Or, with the map editor, you can set a starting point where all the planets are in a single system.

Allied play... cool.

Bribe... I don't think the AI can comprehend the fine art of bribery... I mean, they can't comprehend lots of things already
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  #3  
Old April 8th, 2001, 07:08 AM
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Default Re: Patch wishlist

Atrocities I most support your suggestion 2, 3 and 8!
I miss the feature of SE III to defined the starting tech levels for each race individually very much.
An other feature of SE III I miss is the way counter intelligence works. It was far more easier in SE III just to define the percentage of your intelligence points for counter intellingence. If you spend more points for defence than all your enemy spend against you, you are protected otherwise some of the enemy projects will succeed. I really don't see any advantage of the way SE IV handels counter intelligence now. The offensive intel projects are fine apart from some balance IMO.
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  #4  
Old April 9th, 2001, 01:27 AM

Marty Ward Marty Ward is offline
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Default Re: Patch wishlist

I like that real-time sugestion. In MOOII the game would run until something happened. Maybe SE4 could do that with an adjustable setting, ie run till first contact, combat, new colony established, etc. That would be great.
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  #5  
Old April 8th, 2001, 06:52 PM
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Default Re: Patch wishlist

Just the usual requests for interface improvements -- anything ranging from the ability to import/export text-based command files and data (e.g. it would be NICE to be able to write a Perl script that simply automates putting atmosphere converters on every planet that needs it in a 200-planet empire, including queuing scrap-facility orders when necessary...) to implementing numerical input boxes for more tasks (such as specifying unit production and so forth). ;-)

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  #6  
Old April 8th, 2001, 07:08 PM

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Default Re: Patch wishlist

Atrocities, I like number 5 if warp technology would be implemented along with it.

As for the rest I like them all except I have some reservations about the real time thing.
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  #7  
Old April 8th, 2001, 07:22 PM
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Default Re: Patch wishlist

AI to use baseships in game
AI to use troops to invade & capture planets
AI to use capture ship feature
No Range Error's
Add a new Hunter/Killer Race, hates everyone& everything, Super Aggressive, bloodthirsty, Super Xenophobic, small chance of making deals with, Destroys or captures planets, wants to exterminate all life, believe they are the ultimate higher order

For Catagory 2 type additions for expansion pack

Pirates
Locust type race
Civl War
No Neutrals (or at least all races to expand)

just some ideas mac
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