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  #1  
Old April 8th, 2001, 11:45 PM
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Default Re: Patch wishlist

The only real-time game I've kept on my HD is Red Baron II. I think being forced to finish game-time months' worth of strategic planning in real-time minutes is absurd. Time limits are only useful to keep live human vs. human games moving. If MM wants to tackle adding real-time play, it definitely should be optional.

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  #2  
Old April 9th, 2001, 12:13 AM

Trachmyr Trachmyr is offline
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Default Re: Patch wishlist

For the AI to be smarter when building ship componets or facilities that have more than one ability.

For instance, if you tell the AI to build a facility that has the abilities of a PORT and a facility with the abilities of a SHIPYARD, and you have a "multi"-facility with both abilities... it will build TWO of the "multi"-facilities, NOT one!

Same thing happens for componets (although care would have to be taken with supply storage and cargo space, perhaps adding new lines for both of these abilities).
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Old April 9th, 2001, 12:20 AM

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Default Re: Patch wishlist

I just want all abilities to be available for components/facilities/etc.
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  #4  
Old April 9th, 2001, 12:52 AM

Trachmyr Trachmyr is offline
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Default Re: Patch wishlist

Oh, yes and get restrictions (fully) working!
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  #5  
Old April 9th, 2001, 05:23 AM

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Default Re: Patch wishlist

I saw RTS mentioned ...... NNooooooooooooooooooooooooooooooo

If this game series ever goes RTS that is the day I leave.... sigh.

Someone mentioned a race that is super xenophobic etc. etc. - have you played with the Rage yet ? Very similar. Or the mod-packed XiChung or Sergetti??

Has anyone seen the AI use base ships??

If not, that would get my vote - with a general increase of the AI's overall strategy so it is more aggressive and makes more runs on your planets - glassing them of course.

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  #6  
Old April 9th, 2001, 06:45 AM

Jourin Jourin is offline
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Default Re: Patch wishlist

1. Improved AI ship construction: The various races have a good initial ship component list, but no variety. Once you discover a race's ship building weakness it's a piece of cake and they don't adjust. Maybe add a tiered approach to the ship construction. Then an attack ship or fighter could have a primary ship design and at least 2 alternates with a percent set for each design. Then a race could be 40%, 30%, 30% in different attack ship designs with 10 ship increments. Do the same with defensive ship designs and you can get a very could mixture. In the above example, the AI would build 4 primary, then 3 1st alternate, then 3 2nd alternate, and then start again with 4 primary. This would require adding a percentage to the ship construction field. An example would be to have 40% have shields with beam weapons and 30% have armor with beam weapons and 30% have shield with missile; then a PPB would not be a race killer. Other examples would be 40 Organic, 30 missile, and 30 beam. The defensive ship could be PD 80%, smart bomb 10%, and plague bomb 10%. Various AIs could have different percentages and different designs, but the key point is the various ship designs could compensate each other's weakness and build on the strengths making a much more deadly fleet-like what a human does. Do the same with fighters. I think one of the reasons the AI gets easy is because ever ship it builds is the same with the same weakness. A mixture of different ship designs would increase the difficulty of the AI.

2. Improve the ground combat. See previous post.
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  #7  
Old April 9th, 2001, 09:10 AM
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Default Re: Patch wishlist

11. Positive Random Events. Events that benefit the player. IE new technology discovered by accident. Derelect ship discovered with new technology. An eco event has IMPROVED the value of a planet.

I suspect that a mod maker could do this as most of the random events are more than likely a negative % value which I speculate, (again I am the reason the Dumby books are written) that if the negative value were changed to a postive value with new events listed, they could become positive events.

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