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Old October 6th, 2002, 05:23 PM

Peter Bogdasarian Peter Bogdasarian is offline
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Default Re: More rules questions

I understand that there's a check made by the unit even if the sniper hits, but I think the sniper gets off too easy by always hitting units in +1 or less terrain. I think he ought to, at the least, miss on a roll of 1.

There's another problem I noticed, which is that its nearly impossible to use a sniper for countersniping - with the terrain modifier doubled, he'll never hit.

A possible solution - use an opposed roll to see if the sniper hits, but have the sniper roll 2d6 and compare to the defender's 1d6+terrain mod. That way, (1) even a sniper in a stone building with a +8 terrain mod. can be hit by another sniper, (2) a whole new specialized mechanic isn't required for snipers (we noticed during the game that we had to keep checking on these things) and (3) the sniper, will, as your current rules indicate, generally hit.

My biggest problem with LnL is that the elegant simplicity of the game becomes damaged by each specialized subsystem that requires its own set of mathematics. I'd prefer to see a Version of the opposed roll deployed for spotting rolls and the like.

Oh, another question, can I use a leader to make a spotting check, or do I have to use an MMC along with him?
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