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  #1  
Old October 7th, 2002, 03:43 PM

Mark H. Walker Mark H. Walker is offline
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Default Re: More rules questions

Good points, Jormdkfjhgjk (what's your real name?). Especially the sniper versus sniper problem. I feel the sniper and spotting rules are simple. Spotting merely has two variables (leadership modifiers excepted): Spotting unit morale and type of terrain. The sniper just rolls once (and the defending unit checks morale). But nevertheless you have good points. Perhaps if "1" was always a miss, "6" always a hit, and the target wasn't modified for attacks from Snipers?

Yes, leaders can spot. In fact they are quite good at it. Note that the rules allow leaders to spot, and subsequently direct fire against a hex that they just spotted. But also note that the spotting places an "Ops Complete" marker on them, so that they can do nothing else that turn (except direct fire against the hex that they spotted, in the impulse that they spotted it.

Your thoughts?

BTW, thanks for all the great feedback. Intereseted in testing the armor rules?

Best,
Mark
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  #2  
Old October 7th, 2002, 04:43 PM

Peter Bogdasarian Peter Bogdasarian is offline
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Default Re: More rules questions

Real name's Peter Bogdasarian... not exactly easier

The automatic miss on 1 and automatic hit on 6 rules for snipers covers it pretty well for me. After further thought, my 2d6 suggestion probably changes the odds too much.

Oh, and I'd love to test the armor rules.
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  #3  
Old October 7th, 2002, 05:30 PM

Mark H. Walker Mark H. Walker is offline
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Default Re: More rules questions

Hi Peter,

Email offline, please, and we can discuss armor.

Best,
Mark
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