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April 11th, 2001, 06:56 AM
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Private
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Join Date: Apr 2001
Location: Burbank, CA, USA
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Re: Patch wishlist
A suggestion for Malfador for a future release:
Would it be possible to add a clock in one corner that displays the current time so that we can tell how late we're staying up to play this game? My wife thinks that would be a neat idea.
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April 11th, 2001, 07:12 AM
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BANNED USER
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Join Date: Mar 2001
Location: Toronto, Canada
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Re: Patch wishlist
Ha ha ha! My wife would agree with your's very much!
Of course, they seem to have lots in common already - they both married Luke's.
Visit the Spoogy Federation: http://spoogyfederation.tripod.com
[This message has been edited by capt_spoogy (edited 11 April 2001).]
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April 11th, 2001, 09:00 AM
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Corporal
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Join Date: Apr 2001
Location: UK
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Re: Patch wishlist
More warp point manipulation...
create a lower level WP creator which creates unstable or dangerous types of points.
Space monsters as in MOO
More control over AI - replace some of the hardcoded decisions with true scripts
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April 11th, 2001, 11:35 AM
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General
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Join Date: Mar 2001
Location: UK
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Re: Patch wishlist
Here's another idea: It annoys me that once I buy / conquer an alien population they immediately lose all their racial traits - Just because they have a new leader they suddenly become more stupid, or quicker at reproduction - It makes no sense.
I would love to assign Drushocka population to one planet because they are good at mineral mining, and my native population to a research world because they are good at that, and so on.
The problem would be when mixing populations on a planet, but I'm sure you could get round that by calculating averages according to the amount of each popultion present on a planet.
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There is an exception to every rule. Including this one.
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April 11th, 2001, 04:03 PM
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Brigadier General
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Join Date: Jan 2001
Location: Ohio, USA
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Re: Patch wishlist
Being able to have planet names above or below planet capability where it doesn't cover over the use of S,Y, R, etc. In my game they cover over and makes hard to read.
just an idea mac
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just some ideas Mac
BEWARE; crochety old geezers play SE4, in between bathroom runs
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April 11th, 2001, 04:50 PM
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Corporal
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Join Date: Sep 2000
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Re: Patch wishlist
My ususal suspects:
1. Improve AI offensive strategy: follow through on successful attack. Current AI makes an attack or two, then leaves the player plenty of time to recover and regroup
2. Improve AI use of fleets. Current AI still uses too small fleets and too many single ships (closely related to 3.)
3. Improve AI offensive/defensive strategy: do not repetitively send ships to their doom. Current AI sends ships/ small fleets which are hopelessly outnumbered repetitively into the reach of my superior fleet (where they are destroyed each time)
4. Improve diplomacy. Current AI does not account for situational factors (e.g. number of other player's ships threatening its planets when the other player demands surrender/subjugation/protectorate). Current AI randomly changes its moods. Current AI does not act according to its mood (murderous allies and brotherly ennemies). Current AI does not actively propose all treaties.
[This message has been edited by jowe01 (edited 11 April 2001).]
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April 11th, 2001, 05:47 PM
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Major
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Join Date: Dec 2000
Location: Northern Virginia, USA
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Re: Patch wishlist
quote: Originally posted by Mark Walton:
More warp point manipulation...
create a lower level WP creator which creates unstable or dangerous types of points.
Or how about a HIGHER level WP creator that can change a normal warp point to a damaging one and/or change damaging warp points to a normal one.
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