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  #1  
Old April 11th, 2001, 06:56 AM

Luke Luke is offline
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Default Re: Patch wishlist

A suggestion for Malfador for a future release:

Would it be possible to add a clock in one corner that displays the current time so that we can tell how late we're staying up to play this game? My wife thinks that would be a neat idea.
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  #2  
Old April 11th, 2001, 07:12 AM

CaptSpoogy CaptSpoogy is offline
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Default Re: Patch wishlist

Ha ha ha! My wife would agree with your's very much!

Of course, they seem to have lots in common already - they both married Luke's.

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[This message has been edited by capt_spoogy (edited 11 April 2001).]
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  #3  
Old April 11th, 2001, 09:00 AM

Mark Walton Mark Walton is offline
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Default Re: Patch wishlist

More warp point manipulation...
create a lower level WP creator which creates unstable or dangerous types of points.

Space monsters as in MOO

More control over AI - replace some of the hardcoded decisions with true scripts

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  #4  
Old April 11th, 2001, 11:35 AM
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dogscoff dogscoff is offline
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Default Re: Patch wishlist

Here's another idea: It annoys me that once I buy / conquer an alien population they immediately lose all their racial traits - Just because they have a new leader they suddenly become more stupid, or quicker at reproduction - It makes no sense.

I would love to assign Drushocka population to one planet because they are good at mineral mining, and my native population to a research world because they are good at that, and so on.

The problem would be when mixing populations on a planet, but I'm sure you could get round that by calculating averages according to the amount of each popultion present on a planet.

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  #5  
Old April 11th, 2001, 04:03 PM
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mac5732 mac5732 is offline
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Default Re: Patch wishlist

Being able to have planet names above or below planet capability where it doesn't cover over the use of S,Y, R, etc. In my game they cover over and makes hard to read.

just an idea mac
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  #6  
Old April 11th, 2001, 04:50 PM

jowe01 jowe01 is offline
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Default Re: Patch wishlist

My ususal suspects:
1. Improve AI offensive strategy: follow through on successful attack. Current AI makes an attack or two, then leaves the player plenty of time to recover and regroup
2. Improve AI use of fleets. Current AI still uses too small fleets and too many single ships (closely related to 3.)
3. Improve AI offensive/defensive strategy: do not repetitively send ships to their doom. Current AI sends ships/ small fleets which are hopelessly outnumbered repetitively into the reach of my superior fleet (where they are destroyed each time)
4. Improve diplomacy. Current AI does not account for situational factors (e.g. number of other player's ships threatening its planets when the other player demands surrender/subjugation/protectorate). Current AI randomly changes its moods. Current AI does not act according to its mood (murderous allies and brotherly ennemies). Current AI does not actively propose all treaties.

[This message has been edited by jowe01 (edited 11 April 2001).]
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  #7  
Old April 11th, 2001, 05:47 PM
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DirectorTsaarx DirectorTsaarx is offline
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Default Re: Patch wishlist

quote:
Originally posted by Mark Walton:
More warp point manipulation...
create a lower level WP creator which creates unstable or dangerous types of points.



Or how about a HIGHER level WP creator that can change a normal warp point to a damaging one and/or change damaging warp points to a normal one.
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