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August 14th, 2003, 04:01 AM
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Private
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Join Date: Aug 2003
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Re: Solitaire question
Thanks Tim & Psitticine!
I ordered the game, so expect to see me in the Online circle in a week or so. I'm really lookin' forward to this game.
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August 18th, 2003, 05:03 AM
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Major General
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Join Date: Sep 2000
Location: Georgia, USA
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Re: Solitaire question
Have fun, and watch out for Peter: he's a melee machine!
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August 23rd, 2003, 03:04 PM
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Sergeant
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Join Date: Aug 2002
Location: Virginia, USA
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Re: Solitaire question
Hi Kleric,
Sorry for not replying sooner. As Tim said, I was at the beach. Like everyone has said, the game does play well solitaire. The impulse system keeps both sides manageable, and the spotting rules hold the arverarching knowledge of the solitaire gamer in check. I still play solitaire, and I love it.
But the INternet gaming is also great fun. We are working on a tutorial that explains how to get up and running, and an enhanced Version of VLnL. Shrapnel will post a press release when they are ready.
Thanks for playing!
Best,
Mark
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Currently designing Aftermath: Battles of the Apocalypse and Lock 'n Load: Unsung Heroes.
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January 11th, 2005, 02:45 PM
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Join Date: Aug 2002
Location: New Zealand
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Re: Solitaire question
Taken me a while after Christmas to get back into reading and posting here-OK solo-I play solo a heap. Love LNL solo as it has some great surprises with the impulse system-that said of course the best laid plans can go haywire...! And they do! Also the new spotting rules add to this-There are now new spotting rules-these came with the ANZAC and flow way better into the game.
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...well do ya feel lucky punk...do ya?
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January 11th, 2005, 05:05 PM
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Sergeant
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Join Date: Aug 2002
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Re: Solitaire question
Yeah, DH, this question does come up a lot in various forums. I think LnL is an EXTREMELY solitaire friendly game. There is nothing like ASL, ATS or PG's hidden units, which I think ruins a game. Most of the scenarios I write get one or two solo playtestings before I even give them to the beta testers. As an aside, I find the die is a solitaire gamer's best friend.If you are playing one side, and can't decide what the other should do (for example, should they opportunity fire...) roll a die. Even they fire, odd they don't. If you think the chance of the opposing side firing should be slight, roll a die, but only fire the units if you roll a 1 or 2.
Best,
Mark
__________________
Currently designing Aftermath: Battles of the Apocalypse and Lock 'n Load: Unsung Heroes.
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January 12th, 2005, 03:23 PM
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Private
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Join Date: Jan 2004
Location: Vienna
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Re: Solitaire question
Quote:
Dirty Harry said:
Taken me a while after Christmas to get back into reading and posting here
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*LOL*
However - I read some beginning thoughts about solo-variants. Nice ideas! But I fear the ppls realized how much work it is between fantastic ideas and the development of something functional.
However - the Last ideas I was more and more thinking of *something* like a solo-variant for LnL. The idea is something of a mixture between Ambush!, SASL and those old Adventure books - you know? Paragraph-driven.
So I have more the idea of making a kind of a little LnL-adventure. As for pure LnL-gaming, the system is really solo-useable enough as it is. Even I play it solo from time to time and I don't like solo-play. So for me - something "solo" needs an extra thrill here...
Mh, when I will have something, I will forward it to the LnL gurus -- maybe it's really usefull but still small enough for another LnL-Gamers-Guide chapter?
Well - that's the idea... let's see 
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January 13th, 2005, 12:48 PM
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Sergeant
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Join Date: Aug 2002
Location: Virginia, USA
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Re: Solitaire question
That is so well said, Bill. Concepts are --at times-- the easy part. The sweat and blood comes in bringing those concepts to fruition.
That said, solitaire LnL would be a bLast. Much of the game's inspiration comes from Battle Hymn. Unfortunately, solitaire LnL, will be a few modules down the road.
Best,
Mark
__________________
Currently designing Aftermath: Battles of the Apocalypse and Lock 'n Load: Unsung Heroes.
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